Denim Fabric — Clothing Denim Stitching Denim Stitching Textile — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Denim Fabric — Clothing Denim Stitching Denim Stitching Textile — PBR seamless 3D texture

IDdenim-fabric-jeans-pants-cloth-clothing-denim-stitching
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This premium denim fabric texture is a seamless physically based rendering (PBR) material designed specifically for high-quality 3D applications such as Blender Unreal Engine and Unity. Crafted to replicate the complex structure of authentic denim cloth this tileable 4K texture (with an optional 8K upgrade for ultra-detailed projects) captures the intricate interplay of cotton fibers weave patterns and textile stitching found in jeans and pants. The base substrate is organic cotton fiber tightly woven in a twill pattern that creates the characteristic diagonal ribbing of denim. This fiber orientation affects the normal and height maps producing subtle creases and folds that bring realistic depth and dimension to the fabric surface. Pigments and dyes in the denim’s indigo colorant system are reflected in the albedo channel providing rich natural blue hues with slight color variation for authenticity.

The roughness map simulates the fabric’s tactile surface finish balancing the soft matte appearance of worn denim with occasional sheen on stitched areas and folded creases. Stitching details rely heavily on the normal and height maps to emphasize thread elevation and texture contrast enhancing the realism of seams and textile joins without manual tweaking. The ambient occlusion channel adds subtle shadowing in folds and creases reinforcing spatial depth and fabric layering. This denim textile is optimized for modern pipelines using the metal/roughness workflow ensuring consistent shading and physically accurate reflections across real-time and offline renderers. Non-metallic by nature the metallic channel is kept minimal enabling true-to-life fabric behavior under diverse lighting conditions.

Designed with practical use in mind the texture’s tileability allows effortless scaling for pants jackets and other clothing assets without visible seams. For best results adjusting the UV scale to maintain natural fabric grain size is recommended alongside fine-tuning roughness to match the specific wear level or finish desired—from crisp new denim to softly creased broken-in fabric. The included PNG and EXR file formats support flexible integration and high dynamic range workflows making this material a versatile choice for fashion-focused 3D assets. Whether enhancing garments in game engines or detailed cloth simulations in DCCs this denim fabric texture delivers balanced detail and optimized performance capturing the essence of textile stitching and fabric folds with precision and ease.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.