Diverse Collection of Seamless Fabric Textures free download

. Formats: PNG . Free for personal & commercial use.

Preview — Diverse Collection of Seamless Fabric Textures

IDdiverse-collection-of-seamless-fabric-textures
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover a diverse collection of seamless PBR fabric textures designed to elevate your digital projects with unparalleled realism and detail. These high-quality textile materials are crafted from a variety of base substrates including organic fibers like cotton linen velvet and satin each carefully reproduced to reflect their unique structural properties. The fabrics showcase intricate weave patterns and fiber orientations with binders and adhesives subtly influencing the surface cohesion and porosity. Colorants such as natural dyes and synthetic pigments are meticulously represented to capture the depth and vibrancy of each textile while finishes range from soft matte linens to luxurious polished velvets offering a wide spectrum of visual and tactile qualities ideal for both modern and fantasy design contexts. Weathering effects and fiber wear are carefully integrated to provide authentic surface aging enhancing the immersive quality of these materials in architectural visualizations game environments and 3D modeling projects.

Each texture is optimized at resolutions up to 8K ensuring exceptional clarity and detail for close-up renders and large-scale visualizations. The PBR channels are thoughtfully constructed: BaseColor/Albedo maps convey richly accurate fabric hues and subtle dye variations while Normal maps replicate the fine grain and weave intricacies that define realistic cloth surfaces. Roughness maps control the fabric’s reflectivity to differentiate between matte cotton smooth satin or plush velvet finishes. Metallic maps are generally minimal or non-existent reflecting the organic non-metallic nature of textiles. Ambient Occlusion maps enhance depth perception around fiber intersections and folds and Height/Displacement maps provide dimensional relief that supports realistic parallax and micro-surface detail crucial for immersive architectural interiors and detailed character clothing in game design.

These seamless textile materials are fully compatible and ready for integration with major platforms such as Blender Unreal Engine and Unity offering versatility across creative workflows. For optimal results consider adjusting the UV scale to match the intended fabric size within your scene and fine-tune roughness values to simulate the interaction of light with different textile surfaces more authentically. Whether you’re aiming to create cyberpunk-inspired futuristic costumes luxurious interior furnishings or naturalistic architectural elements this extensive collection provides the essential materials to bring your projects to life with high-fidelity realism and professional-grade quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.