Embroidery Fabric — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Embroidery Fabric — Seamless PBR Texture

IDembroidery-fabric
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This embroidery fabric texture is meticulously crafted to represent a finely woven organic textile predominantly composed of natural fibers such as cotton and linen. The base fabric features subtle irregularities in fiber orientation reflecting the natural variability found in handcrafted textiles. These fibers create a delicate interplay of light and shadow across the surface captured in exquisite detail through high-resolution 8K PBR maps. The embroidery threads composed of dyed synthetic or natural polymers are tightly integrated into the fabric substrate via traditional stitching techniques or adhesives producing a raised tactile surface with intricate detail. The overall material maintains a soft matte finish emphasizing the fabric’s natural porosity and slight surface roughness while remaining free from heavy weathering or wear. Pigments embedded within both the base fibers and embroidery threads deliver consistent rich color tones which are accurately represented in the BaseColor (Albedo) channel to ensure true-to-life color fidelity.

In terms of physically based rendering workflows this texture set includes a comprehensive suite of maps designed for seamless integration into engines like Unreal Engine Unity and renderers such as Blender’s Cycles and Eevee. The Normal and Height maps highlight the fine thread details and subtle fabric grain enhancing the perception of depth and surface relief through realistic microstructure. Roughness values are carefully calibrated to reflect the fabric’s soft matte finish allowing gentle specular highlights on the raised embroidery stitches without introducing unwanted glossiness. The Metallic channel remains flat consistent with the organic composition of the fabric while the Ambient Occlusion map deepens the shadows in crevices between stitches and folds adding visual depth and realism. This high-quality seamless texture supports large-scale tiling without visible repetition making it ideal for detailed surface coverage in interior visualizations character clothing and product design.

For optimal use it is recommended to adjust the UV scale to balance the size of embroidery stitches relative to the model’s dimensions preserving realism across various applications. Additionally fine-tuning the roughness channel can simulate a range of fabric finishes—from freshly embroidered softness to subtly worn textures—while the Height map supports displacement or parallax workflows adding convincing surface depth for close-up renders and interactive scenes. This embroidery fabric texture is carefully prepared with appropriate color space and gamma settings to ensure consistent results across diverse rendering pipelines and lighting conditions making it a reliable choice for any project requiring authentic detailed fabric surfaces with intricate embroidery detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.