Seamless Fabric 008 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric 008 by Textures – PBR 3D Texture (8K ready)

IDfabric-008-by-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric 008 by Textures is a meticulously crafted high-quality PBR 3D texture designed to faithfully replicate the intricate details of woven fabric surfaces commonly found in natural textiles such as cotton and linen. The material’s base substrate consists of tightly interlaced organic fibers arranged in a consistent square weave pattern incorporating subtle diamond and rectangular motifs that create a balanced tactile surface appearance. This fabric features fine binders and naturally derived pigments producing a soft white coloration with delicate variations throughout the weave. The uniform porosity and gentle surface irregularities reflect the authentic texture of untreated non-metallic fabric while the overall matte finish captures the nuanced interaction of light with the fibrous structure enhancing realism in digital rendering environments.

The texture’s PBR channels are thoughtfully configured to maximize visual fidelity and ease of use across modern 3D workflows. The BaseColor (albedo) map conveys the soft natural white tone along with subtle shading differences caused by the fabric’s weave and natural dye saturation. The Normal map simulates the fine elevations and depressions of the interlaced threads adding convincing depth and tactile detail without the need for complex geometry. Roughness is carefully tuned to reflect the semi-absorbent matte surface typical of organic textiles ensuring moderate light diffusion and preventing any glossy or metallic reflections; accordingly the Metallic channel is set to zero reinforcing the purely organic character of the material. Ambient Occlusion enhances the perception of thread intersections and fiber overlaps by subtly darkening crevices while the Height/Displacement map introduces fine dimensional detail that emphasizes the fabric’s textured surface especially in close-up renders.

This seamless tileable PBR texture supports resolutions up to 8K enabling extremely detailed visualizations suitable for high-fidelity rendering projects. It is fully compatible with major rendering engines like Blender’s Principled BSDF shader Unreal Engine’s PBR workflow and Unity’s URP and HDRP pipelines making it an excellent choice for artists seeking realistic organic fabric materials. For optimal results it is recommended to maintain consistent UV texel density to preserve uniform shading and to experiment with layered or triplanar mapping techniques to reduce visible repetition across larger surfaces. Combining the Normal map with the Height/Parallax map can significantly enhance perceived surface depth and tactile realism while importing BaseColor maps in sRGB color space and data maps as Non-Color ensures accurate color and shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.