Seamless Fabric 009 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric 009 by Textures – PBR 3D Texture (8K ready)

IDfabric-009-by-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric 009 by Textures is a meticulously crafted PBR 3D texture designed to capture the intricate details of a densely woven organic fabric likely a cotton or cotton blend substrate. The material features interlaced fibers arranged in a distinctive diamond and square pattern which adds depth and complexity to the surface. This textile exhibits a finely textured slightly matte finish with subtle variations in fiber thickness and orientation allowing light to scatter naturally and cast soft shadows. The rich red pigments are embedded throughout the fibers ensuring a consistent and vivid color that holds true under varying lighting conditions. The fabric’s porosity is low to moderate due to its tight weave while delicate signs of wear and fiber fuzziness are subtly suggested through micro-height differences and ambient occlusion enhancing realism without disrupting seamless tiling.

This comprehensive PBR texture pack includes high-resolution maps up to 8K offering exceptional detail for both close-up renders and large-scale applications. The Base Color (Albedo) map conveys the deep red coloration with nuanced tonal shifts while the Normal map accurately simulates the fabric’s weave pattern and fiber relief enhancing tactile realism under directional lighting. Roughness maps depict the semi-matte surface balancing diffuse and specular reflections to faithfully reproduce the cloth’s natural shading. The Metallic channel remains minimal consistent with the organic textile composition whereas the Ambient Occlusion map emphasizes the crevices between fibers and diamond motifs adding depth to shadows. Height and Displacement maps provide fine surface detail ideal for parallax or displacement effects increasing perceived complexity without adding geometric load. All maps are optimized for seamless tiling ensuring consistent shading and visual coherence across various rendering engines.

Seamless Fabric 009 is fully compatible with industry-standard rendering engines such as Blender Unreal Engine and Unity. In Blender it integrates effortlessly with the Principled BSDF shader supporting accurate physically based shading workflows. For Unreal Engine applying the Base Color Roughness Normal and Ambient Occlusion maps in the corresponding material slots results in highly realistic fabric surfaces. Unity’s URP and HDRP pipelines also accept this texture pack seamlessly through their Lit shader models. The availability of resolutions from 1K to 8K allows flexibility for diverse project needs from real-time visualization to high-fidelity offline rendering. For optimal results it is recommended to maintain consistent UV scale and explore combining the Normal map with Height or Parallax mapping to amplify surface complexity without additional geometry ensuring a visually rich and authentic fabric appearance suitable for modern rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.