Leather Couch Seat — Stitched Upholstery Fabric Upholstery Fabric Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Leather Couch Seat — Stitched Upholstery Fabric Upholstery Fabric Albedo — PBR seamless 3D texture

IDfabric-leather-01-leather-couch-seat-chair-wrinkled-aged
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted fabric leather upholstery specifically designed for couch seats and chairs with a distinctive wrinkled and creased surface that conveys an aged vintage appeal. The base substrate mimics organic leather material composed of tightly woven textile fibers bonded with natural polymer binders giving it a robust yet supple feel. The surface finish is characterized by finely stitched upholstery patterns subtle grain orientation and natural wear that enhance authenticity. Carefully calibrated colorants simulate the warm rich tones of dyed leather with oxide layers and pigment variations contributing to the nuanced albedo map. The texture’s porosity and weathering effects are captured through height and ambient occlusion channels adding depth and realism to the fabric leather 01 aesthetic without compromising seamless tileability.

Physically based rendering (PBR) maps included are albedo normal roughness ambient occlusion (AO) and height all optimized for high performance and balanced detail across diverse digital content creation suites and game engines such as Blender Unreal Engine and Unity. The albedo channel delivers accurate base color with subtle tonal shifts reflecting the fabric’s natural dye and aging process. The normal map encodes fine wrinkles stitched seams and textile grain enhancing the tactile surface quality. Roughness defines the leather’s varying reflective qualities—from smoother polished creases to matte worn patches—while ambient occlusion deepens shadows in stitched recesses and fabric folds. Height maps emphasize the three-dimensional structure of the upholstery’s wrinkles and creases supporting realistic parallax and displacement effects.

Provided in a high-resolution 4K format with an optional 8K upgrade this texture is tileable and compatible with the metal/rough workflow ensuring consistent shading and lighting whether used for real-time rendering or offline production. The PNG and EXR formats support versatile integration into modern pipelines enabling artists to achieve reliable results without manual tweaking. For optimal use adjusting the UV scale to match the furniture model’s proportions will preserve the natural fabric detail while fine-tuning roughness values can enhance the leather’s aged look balancing reflectivity with matte surfaces for a lifelike finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.