Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture

IDfabric-metal-metallic-pattern-sci-science-fiction-x2
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Fabric Metal Metallic Pattern Sci Science Fiction — Seamless PBR Texture expertly merges the tactile complexity of woven fabric with the sleek reflectivity of metal creating a futuristic surface perfectly suited for sci-fi and modern wall applications. The base substrate emulates a tightly woven textile structure composed of polymer fibers intricately infused with fine metallic filaments. These metal strands serve dual roles as both structural binders and decorative accents resulting in a composite material that balances softness with industrial strength. The surface finish features a subtle brushed polish giving the metallic elements a refined sheen that enhances light response without overwhelming glare. Carefully layered colorants including muted metallic pigments and oxide layers provide a consistent silver-gray tone with gentle iridescence. Subtle weathering effects introduce minimal porosity and fine grain variation adding realism and depth to the pattern while preserving its sci-fi aesthetic.

Designed for physically based rendering workflows this seamless texture fully exploits PBR channels to deliver maximum realism and versatility. The BaseColor (Albedo) map captures the nuanced interplay between the fabric’s soft tones and the metallic highlights while the Normal map defines the intricate weave and raised metallic filaments adding tactile depth and complexity. Roughness maps skillfully balance glossy metal sections with matte fabric areas creating believable surface contrast. The Metallic channel emphasizes the shiny metal components against the non-metallic textile base ensuring accurate light reflection and response. Ambient Occlusion enhances shadow details within the weave and the Height/Displacement map accentuates dimensionality ideal for parallax effects or subtle relief on sci-fi walls and props. Offered at up to 8K resolution this texture delivers exceptional detail for close-up visualization in Blender Unreal Engine and Unity game engines making it a high-quality asset for immersive science fiction environments.

When integrating this fabric-metallic pattern texture into your projects it is important to verify color space and gamma settings to ensure consistent color response across diverse rendering platforms. For large-scale wall applications or architectural visualization in sci-fi scenes adjusting the UV scale helps prevent noticeable pattern repetition and maintains natural variation. Additionally fine-tuning the roughness parameter allows you to control the balance between metallic sheen and fabric softness adapting the texture to various lighting conditions and enhancing overall realism. This seamless PBR texture combines intricate material composition with advanced rendering compatibility making it an ideal choice for creating futuristic sci-fi surfaces and modern wall designs in game engines and real-time or offline visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.