Fabric Rug — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fabric Rug — Seamless PBR Texture

IDfabric-rug
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Fabric Rug seamless PBR texture is expertly crafted to authentically replicate the intricate composition and tactile qualities of a woven textile surface. At its core the base substrate is composed of fine organic fibers that are tightly interlaced with subtle variations in grain orientation resulting in a natural yet consistently uniform weave pattern. These fibers are held together by simulated binders and adhesives which not only enhance the structural integrity but also create a slightly porous surface texture. This porosity contributes to the soft diffuse reflections characteristic of a typical fabric rug while the surface finish maintains a matte appearance that avoids unwanted glossiness. Carefully embedded pigment dyes imbue the fibers with rich consistent color ensuring that the natural color response remains stable and true across the entire texture even when tiled over large architectural visualization or virtual environment areas.

The texture set includes all essential PBR channels optimized for physically based rendering workflows at up to 8K resolution delivering exceptional detail and clarity. The BaseColor (Albedo) map captures the nuanced coloration and subtle dye variations within the rug’s fabric while the Normal map defines the fine contours of individual fibers and the overall weave pattern adding realistic surface depth. Roughness maps are precisely calibrated to reflect the soft matte finish typical of fabric providing a natural sheen without gloss. Although the Metallic channel is minimal—reflecting the organic non-metallic nature of the rug—the Ambient Occlusion map enhances the perception of depth by accentuating small crevices and intersections within the weave. The Height/Displacement map introduces gentle elevation changes that simulate the natural fiber texture and weave relief which can be effectively used for parallax effects to further enhance surface realism.

Designed for seamless integration across major rendering platforms such as Blender Unreal Engine and Unity this fabric rug texture supports real-time applications offline rendering and detailed visualization workflows. To maintain color fidelity and optimal visual quality users are encouraged to verify and adjust color space and gamma settings specific to their projects. For best results adjusting the UV scale is recommended to preserve the natural scale and rhythm of the weave pattern without distortion. Additionally fine-tuning roughness parameters allows adaptation of the surface sheen to varying lighting conditions improving realism and visual appeal in both close-up views and large-scale scenes.

This high-resolution material is thoughtfully curated for design professionals and artists seeking a reliable versatile fabric rug texture that combines intricate detail with realistic material properties. Its carefully balanced composition and comprehensive PBR channel setup provide a robust foundation for realistic fabric surface rendering and effective look-development in architectural visualizations game engines and real-time simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.