Fabric Wrinkle for Flags, Curtains and Dresses | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fabric Wrinkle for Flags, Curtains and Dresses | Free PBR

IDfabric-wrinkle-for-flags-curtains-and-dresses-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless fabric wrinkle texture is expertly crafted to represent the intricate surface details found in materials such as flags, curtains, and dresses. The base substrate is a fine organic textile weave, composed primarily of natural fibers interlaced with subtle synthetic binders that enhance durability and flexibility. The interplay of fibers creates a characteristic grain orientation, contributing to the realistic wrinkle patterns and gentle folds typical of soft fabric materials. The texture’s surface finish captures a matte, slightly textured appearance, mimicking the natural porosity and subtle weathering caused by regular use and environmental exposure. Colorants embedded within the fibers—such as natural dyes and pigments—provide soft, muted tones visible in the BaseColor channel, enhancing the authenticity and depth of the cloth material.

In terms of Physically Based Rendering (PBR) channels, this texture excels in delivering realism across multiple parameters. The BaseColor/Albedo map conveys the delicate fabric hues and subtle shadowing within folds. The Normal map defines the fine wrinkles and fiber direction, lending a tactile sense of depth and irregularity. Roughness values vary across the surface to simulate the fabric’s uneven light scattering, from smoother, worn areas to rougher creases. The Metallic channel remains minimal or zero, reflecting the purely organic nature of the textile. Ambient Occlusion enhances shadowed crevices between wrinkles, boosting visual contrast, while the Height/Displacement map enables accurate parallax effects, emphasizing the depth and volume of folds when viewed at oblique angles.

Rendered at up to 8K resolution, this seamless texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, ensuring crisp and detailed visuals even on large-scale models or close-up shots. For practical use, it is recommended to carefully adjust the UV scale to maintain the natural wrinkle size relative to the 3D object, especially when applying it to flags or curtains with significant surface area. Slight tuning of the roughness channel can also help simulate different fabric finishes, from soft cotton to heavier drapery, enhancing material versatility across projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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