Floral Embossed Black — Textile Cloth Floral Cloth Floral Embossed — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Floral Embossed Black — Textile Cloth Floral Cloth Floral Embossed — PBR seamless 3D texture

IDfloral-jacquard-decorative-dark-pattern-fabric-textile-cloth
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Floral Embossed Black texture is a meticulously crafted seamless 3D texture designed to represent a rich woven floral jacquard fabric with an embossed surface finish. The base substrate simulates a dense textile weave composed primarily of organic fibers interlaced with synthetic binders to replicate the tactile complexity of jacquard cloth. The dark black coloration is achieved through deep pigment dyes that enhance the fabric’s richness and decorative appeal. The embossed floral pattern reflects careful grain orientation and fiber arrangement to create subtle height variations and shadows mimicking real-world textile embossing and adding depth to the surface. This material’s porosity and slight surface irregularities are captured through fine detail in the texture maps conveying a realistic fabric feel while maintaining a polished yet tactile finish suitable for high-end visualizations.

Each physically based rendering (PBR) map plays a critical role in portraying the material’s properties across modern pipelines. The Albedo map delivers the rich black base color with nuanced floral jacquard patterning and fabric highlights. The Normal map encodes the finely woven fibers and embossed floral details providing depth and realistic surface shading without geometry changes. Roughness defines the subtle variations in surface glossiness caused by the textile’s weave and embossing emphasizing the fabric’s balanced reflection and matte areas typical of cloth. The Metallic map is predominantly low reflecting the organic nature of the textile while the Ambient Occlusion map enhances spatial shadowing within the folds and patterns. Height information supports parallax or displacement effects to accentuate the embossed floral motifs adding dimensionality in real-time and offline renderers alike.

This seamless tileable texture is optimized for high-performance workflows and is provided in 4K resolution with an optional 8K version for demanding projects in Blender Unreal Engine and Unity. It supports the metal/roughness PBR workflow and includes carefully calibrated maps to ensure consistent shading and realistic results without manual tweaking. For best results it is recommended to adjust the UV scale to match your model’s fabric proportions and fine-tune roughness parameters to control the subtle sheen typical of jacquard textiles. The height map can be utilized to enhance parallax effects enriching the embossed floral pattern’s visual impact in both game engines and digital content creation software making this fabric texture highly versatile for decorative and dark-themed projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.