Hessian Jute Rustic — Rustic Textile Sackcloth Fine Sack Hessian — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Hessian Jute Rustic — Rustic Textile Sackcloth Fine Sack Hessian — PBR seamless 3D texture

IDhessian-380-burlap-rough-brown-natural-fine-sack
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Hessian Jute Rustic texture presents a finely detailed seamless 3D fabric surface designed to replicate the natural coarse weave of burlap and sackcloth materials. Originating from organic jute fibers tightly interlaced in a traditional hessian 380 pattern this textile features a rough yet balanced surface finish that conveys the rustic brown hues typical of natural sack fabric. The subtle variations in fiber orientation and porosity are captured through physically based rendering (PBR) maps highlighting the fabric’s tactile structure and weathered appearance without any artificial shine. The base substrate is purely organic relying on natural binders within jute fibers resulting in a porous matte finish that enhances the authenticity of the material in both real-time and offline renderers.

This texture set includes high-resolution 4K maps with an optional 8K version for demanding high-end projects all optimized for seamless tiling in modern digital content creation pipelines. The albedo (BaseColor) map conveys the warm earthy brown tones and subtle color variations inherent to handwoven hessian and sackcloth. The normal and height maps emphasize the intricate weave and coarse grain of the fabric adding realistic depth and relief to the surface. Roughness maps deliver a natural non-reflective finish typical of burlap while metallic maps are kept minimal reflecting the organic non-metallic nature of jute fibers. Ambient occlusion enhances shadowing around fiber intersections further grounding the texture in realism across Blender Unreal Engine and Unity environments.

Designed for seamless application without manual tweaking this PBR texture balances fine detail and performance making it ideal for rustic textile surfaces in game engines and digital art projects. To maximize realism it is recommended to adjust the UV scale to match the intended sack size and fine-tune roughness values to simulate wear and weathering accurately. Using parallax or height displacement effects can greatly enhance depth perception on close-up renders bringing out the fabric’s tactile qualities. This fully tileable physically based fabric texture excels in rendering natural burlap hessian and jute materials with reliable consistent shading results across various platforms and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.