High Quality Seamless Rice Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High Quality Seamless Rice Texture

IDhigh-quality-seamless-rice-texture
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless rice texture is meticulously crafted to reflect the organic complexity and natural variation found in actual rice grains. The material base is organic composed of tightly packed elongated grains with subtle fibrous details and a slightly porous surface that captures the delicate interplay of light and shadow. The texture’s surface finish is matte with gentle irregularities resembling the natural dusty coating and faint translucency typical of raw rice. Colorants within the material simulate the soft off-white to beige tones enhanced by subtle specks of pigments that mimic natural discolorations and imperfections. These details are precisely conveyed across the PBR channels: the BaseColor/Albedo map delivers photorealistic warm hues with nuanced shading; the Normal map emphasizes the grain’s three-dimensional relief and surface fibers; Roughness is finely tuned to balance soft matte areas with slightly shinier patches where natural oils might accumulate; Metallic remains minimal to preserve the organic non-metallic character; Ambient Occlusion highlights the tiny crevices between grains adding depth; and Height/Displacement channels simulate the raised tactile feel of clustered grains enhancing realism in 3D environments.

Rendered at an impressive 8K resolution this seamless rice pattern supports detailed modeling workflows and is optimized for a variety of platforms including Blender Unreal Engine and Unity. Its versatility makes it an excellent choice for game design architectural visualization and digital art projects that require a natural textured surface to ground environments or textile simulations. The fine grain orientation and organic patterning ensure the texture integrates seamlessly into landscapes ground coverings or organic materials in visual scenes providing an immersive experience that enhances visual storytelling. The texture’s seamless nature allows easy tiling without visible repetition making it ideal for large-scale environments or close-up renders where detail is critical.

For optimal use adjusting the UV scale to slightly enlarge the grain pattern can improve visual impact in close-up views especially in game environments or architectural renders where the tactile quality is essential. Additionally tuning the roughness parameter to moderate levels helps balance the natural matte finish with subtle surface reflections enhancing photorealism without sacrificing the organic feel. This rice texture’s natural-inspired composition and richly detailed surface make it a practical and visually compelling material for artists designers and developers aiming to inject authenticity and depth into their creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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