Tracksuit Joggers Melange — Joggers Melange Sweatpants Melange Sweatpants Cozy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tracksuit Joggers Melange — Joggers Melange Sweatpants Melange Sweatpants Cozy — PBR seamless 3D texture

IDjogging-melange-white-grey-tracksuit-joggers-melange-sweatpants
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Tracksuit Joggers Melange texture represents a finely crafted textile material designed to emulate the soft cozy and comfortable feel of cotton blend fabric commonly used in modern athletic sportswear and sweatpants. This melange fabric features a subtle fine weave structure with a balanced interplay of white and grey yarns creating the characteristic mottled appearance seen in jogging melange tracksuits and joggers. The base substrate is an organic cotton blend enhanced with a slight fleece-like nap and stretchy fibers that provide flexibility and softness while maintaining durability. The texture’s surface finish is matte with gentle variations in roughness that reflect the natural fiber porosity and brushed fleece surface capturing the tactile warmth and softness typical for casual and athletic wear.

Physically based rendering (PBR) maps included in this package—albedo normal roughness metallic ambient occlusion and height—accurately convey the textile’s physical and optical properties. The albedo channel presents a neutral yet rich color palette dominated by soft greys and whites faithfully reproducing the melange effect without artificial saturation. The normal map enhances the perception of the fine weave and subtle fiber bumps while the roughness map controls the fabric’s soft non-reflective surface essential for realistic shading of cotton blends and fleece. The metallic channel is kept minimal to zero reflecting the non-metallic nature of textile fibers. Ambient occlusion adds depth to weave intersections and folds and the height map provides gentle displacement for enhanced parallax effects emphasizing the fabric’s texture in close-up views. These combined channels ensure consistent balanced detail and performance across 3D content creation software (DCCs) and game engines like Blender Unreal Engine and Unity.

Optimized for seamless tiling at 4K resolution with an optional 8K version available this seamless 3D texture is designed for modern production pipelines supporting metal/rough workflow calibration to deliver reliable results without the need for manual tweaking. The texture’s high fidelity and physically based attributes ensure it performs well in real-time and offline renderers maintaining consistent shading and realistic fabric appearance under varied lighting conditions. For best results it is recommended to adjust the UV scale carefully to balance the visible weave pattern size relative to your model and to fine-tune roughness values if a shinier or more matte finish is desired depending on specific lighting environments or fabric wear simulations. This versatile melange jogging fabric texture is perfect for enhancing digital assets involving tracksuit joggers sweatpants and other cozy soft athletic wear in immersive 3D scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.