Knitted Fabric Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Knitted Fabric Texture | Free PBR

IDknitted-fabric-texture-free-pbr-1
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This knitted fabric texture showcases a finely woven organic material, composed primarily of interlaced polymer fibers that mimic natural yarns. The base substrate reflects a soft, textile surface characterized by a balanced porosity that allows subtle light diffusion, enhancing realism. The fabric’s structure reveals a consistent grain orientation typical of hand-knit or machine-knit textiles, where individual loops and stitches form a distinctive pattern. The surface finish is matte with gentle texture variations, achieved through the interplay of natural fiber irregularities and slight fuzziness, producing a tactile, inviting look. Pigments embedded within the fibers contribute to the warm, neutral coloration, replicating dyed threads without overt gloss or metallic hints, emphasizing its authentic textile nature.

In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map captures the fabric’s nuanced color variations and subtle shadows cast by the stitches. The Normal map introduces fine surface detail, highlighting the raised loops and knit contours to simulate depth and tactile softness. Roughness values are moderate, reflecting the non-reflective, fibrous surface that scatters light diffusely without shininess. The Metallic channel remains at zero, as this organic material contains no metal content. Ambient Occlusion enhances the perception of depth between individual stitches, emphasizing the knit’s complex topology. Height or Displacement maps provide additional dimensionality, allowing the fabric’s loops and weave to realistically protrude and recede under dynamic lighting and viewing angles.

Offered in up to 8K resolution, this seamless knitted fabric texture is optimized for high-end applications in Blender, Unreal Engine, and Unity, ensuring detailed close-ups and flexible material uses. For best results when integrating this texture, it is recommended to adjust the UV scale to maintain the natural size of stitches relative to your 3D model, avoiding unnatural repetition or blurring. Additionally, fine-tuning the roughness parameter can help simulate different fabric finishes, from softer, worn knits to slightly stiffer, newer textiles. Height and parallax settings can further enhance the tangible quality of the knit, making it ideal for realistic clothing, upholstery, or interior design visualizations. This texture’s CC0 license ensures it is free to use for both personal and commercial projects, making it a versatile asset for any PBR material library.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.