Knitting Wool Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Knitting Wool Texture | Free PBR

IDknitting-wool-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This knitting wool texture is a meticulously crafted, high-quality seamless PBR material designed to replicate the look and feel of natural wool fibers. The base substrate consists of organic fibers spun into yarn, exhibiting the complex intertwining and slight fuzziness typical of hand-knit wool. The texture captures the subtle variations in fiber thickness and orientation, revealing the soft, porous surface structure that allows light to scatter gently across the thread. The color palette is derived from natural dyes and pigments, lending an authentic, warm tone to the wool with subtle color shifts that enhance realism. The surface finish is matte with a delicate fibrous softness, avoiding any metallic or polished reflections, which is accurately represented in the PBR channels. In the PBR workflow, the BaseColor (Albedo) channel conveys the rich, warm hues and natural dye variations, while the Normal map intricately details the raised knit patterns, fiber strands, and the slight irregularities in the yarn’s twist and weave. The Roughness map is finely tuned to reflect the soft, non-reflective nature of wool, showing moderately high roughness values to simulate its diffuse light scattering and prevent unwanted glossiness. The Metallic channel is set to zero, as wool is a non-metallic organic material. Ambient Occlusion enhances the shadows within the knit loops and between fibers, adding depth and dimensionality. The Height or Displacement map accentuates the subtle relief of the knitted stitches, providing realistic parallax effects when applied in 3D engines. Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and is fully compatible with leading 3D software such as Blender, Unreal Engine, and Unity. To achieve the most natural result in your projects, adjust the UV scale to match the intended knit size—scaling UVs too large or too small can distort the perceived fiber density and stitch detail. Additionally, fine-tuning the roughness map can help blend the texture seamlessly into different lighting environments, from soft indoor scenes to dynamic outdoor setups. This knitting wool texture serves as a versatile, photorealistic material ideal for digital knitwear visualization, textile design, and cozy environmental props.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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