Mesh Fabric Hex Net free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mesh Fabric Hex Net

IDmesh-fabric-hex-net
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Mesh Fabric Hex Net texture a seamlessly tileable high-resolution fabric texture meticulously crafted to bring authentic material detail to your 3D projects. This texture replicates a polymer-based mesh fabric composed of interwoven synthetic fibers arranged in a distinctive hexagonal net pattern. The base substrate mimics durable industrial textile materials known for their lightweight yet resilient properties enhanced by subtle binders that hold the fiber intersections firmly in place. The surface finish is characterized by a slight matte sheen with realistic surface irregularities capturing the natural porosity and minimal weathering effects typical of well-maintained mesh fabrics. Pigments embedded within the fibers produce a consistent neutral color tone that translates into the BaseColor/Albedo channel offering a true-to-life fabric appearance across your renders.

The comprehensive PBR texture set includes Normal Roughness Metallic Ambient Occlusion and Height/Displacement maps each meticulously designed to convey the fabric’s physical properties. The Normal map emphasizes the intricate hexagonal weave and subtle fiber elevations adding depth and tactile realism to the mesh surface. The Roughness channel reflects the fabric’s semi-matte texture balancing light diffusion without unwanted glossiness while the Metallic map remains minimal accurately representing the non-metallic polymer fibers. Ambient Occlusion enhances shadowing within the hex net intersections and fiber overlaps providing convincing depth and dimensionality. Height and Displacement maps simulate the raised fiber structure and mesh gaps enabling realistic surface deformation without increasing polygon count. All maps are available in resolutions up to 8K ensuring crisp detail even on large-scale applications.

Fully compatible with leading 3D software including Blender Unreal Engine and Unity this tileable mesh fabric hex net texture integrates seamlessly into diverse workflows such as architectural visualization game environment design product mockups and interior staging. To optimize visual impact adjust the UV scale to refine the pattern density for your specific model proportions ensuring the hexagonal mesh appears natural and consistent. Additionally fine-tuning the Roughness map can enhance the tactile impression of the fabric while subtle height map adjustments add convincing depth to otherwise flat surfaces. With its precise material composition and advanced PBR detailing the Mesh Fabric Hex Net texture serves as a versatile and reliable resource for elevating the realism and detail of your digital fabric surfaces.

The seamless mesh fabric hex net features an AI-generated texture that enhances fabric textures with realistic detail and offers a precise 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.