Fleece Cozy Gauzy — Soft Cream Fleece Cream Fleece Cozy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fleece Cozy Gauzy — Soft Cream Fleece Cream Fleece Cozy — PBR seamless 3D texture

IDpolar-fleece-beige-fluffy-soft-cream-fleece-cozy
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fleece Cozy Gauzy texture is a meticulously crafted physically based 3D material designed to authentically reproduce the soft plush qualities of polar fleece fabric in a warm cream beige hue. At its core this seamless texture simulates a dense polymer fiber matrix typical of synthetic fleece textiles combining tightly woven fibers with a fuzzy napped surface that gives it a distinctly cozy gauzy character. The composition reflects high-quality fleece’s natural pile and shaggy appearance with fine fibers oriented to create subtle depth and tactile softness. The fabric’s surface finish balances a matte non-reflective look with delicate specular highlights accurately representing the low metallic content and diffuse light scattering common to polar fleece. Pigments and dyes embed a consistent cream tone with beige undertones emphasizing the fabric’s warm inviting aesthetic while preserving the natural variation intrinsic to woven plush fleece materials.

This texture set comes with a comprehensive suite of PBR channels to faithfully convey the intricate optical and physical properties of soft fleece fabric. The albedo (BaseColor) map delivers uniform cream coloration with nuanced beige shading eliminating the need for manual color correction. The normal map intricately captures fiber orientation and the soft pile direction enhancing light interaction to produce a realistic fluffy surface depth. Roughness maps regulate the fabric’s tactile softness and non-glossy finish while the metallic channel remains near zero to reflect the non-metallic nature of the fleece material. Ambient occlusion maps deepen shadowing in the woven structure’s folds and crevices highlighting the gauzy weave’s subtle depth. Height and displacement maps add slight surface variation that enhances the plush shaggy feel of the fabric amplifying the tactile realism in close-up renders.

Available in ultra-high 4K resolution with an optional 8K version this seamless 3D texture is optimized for modern pipelines in Blender Unreal Engine and Unity ensuring crisp detailed visuals suitable for character apparel soft furnishings or cozy environment assets. The tileable design allows for seamless repetition across large surfaces without visible breaks maintaining natural fabric proportions and fine fiber detail. For optimal results it is recommended to carefully adjust the UV scale to preserve the fleece’s authentic woven structure and to fine-tune roughness values according to specific lighting conditions which enhances the perceived softness and fluffy napped texture. This attention to detail ensures a versatile physically based material that can convincingly replicate the warmth and comfort of polar fleece across diverse 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.