Poly Wool — Wool Woven Fabric Polyester Wool Woven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Poly Wool — Wool Woven Fabric Polyester Wool Woven — PBR seamless 3D texture

IDpoly-wool-herringbone-grey-rough-textile-poly-wool-fabric-blend-polyester
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Poly Wool seamless 3D texture is a finely detailed PBR material crafted to authentically replicate the complex woven structure of poly wool herringbone fabric. The base substrate is a fabric blend that combines synthetic polyester fibers with natural wool resulting in a textile that balances the durability and resilience of polyester with the softness and warmth of wool. The weave features the distinctive herringbone pattern characterized by its fine grain orientation and tightly interlaced fibers. This structure creates subtle variations in texture and natural porosity which contribute to the fabric’s slightly rough yet refined surface finish. The grey color palette is subtle and neutral enhanced by soft pigment variations that add depth and realism to the material without overpowering its natural appearance.

In the physically based rendering (PBR) workflow this poly wool woven fabric utilizes multiple texture maps to capture its visual complexity. The albedo (BaseColor) map conveys the soft grey tones and nuanced pigment shifts embedded within the fabric blend. The normal map encodes the intricate fiber orientation and fine surface details of the herringbone weave imparting a realistic sense of depth and tactile quality. The roughness map modulates the fabric’s surface reflectivity balancing matte coarse areas typical of natural wool with the subtle sheen introduced by polyester fibers. The metallic channel is kept minimal or near zero reflecting the inherently non-metallic nature of textile fibers. Additionally ambient occlusion enhances the shadowing within weave folds enriching the perception of depth while the height (displacement) map accurately simulates the slight elevation changes in the woven pattern to support advanced parallax or displacement effects.

Available at a high 4K resolution with an optional upgrade to 8K this tileable poly wool herringbone texture is optimized for seamless integration in modern 3D pipelines. It supports popular platforms such as Blender Unreal Engine and Unity ensuring consistent realistic fabric representation across various rendering engines. Provided in both PNG and EXR formats it caters to a wide range of production requirements from real-time applications to offline renderers. For best results adjusting the UV scale is recommended to maintain accurate fabric proportions and fine-tuning the roughness parameter can help tailor the surface finish to different lighting environments or artistic styles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.