Scottish Checkered Pattern Fabric Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Scottish Checkered Pattern Fabric Texture | Free PBR

IDscottish-checkered-pattern-fabric-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Scottish checkered pattern fabric texture showcases a classic woven textile composed primarily of natural organic fibers, such as wool, interlaced with a subtle blend of synthetic polymers to enhance durability and flexibility. The base substrate consists of tightly spun yarns that create a dense yet breathable surface, characteristic of traditional tartan fabrics. The fabric’s interlocking fibers are meticulously arranged in a distinctive checkered pattern, featuring alternating bands of color that result from carefully applied dyes and pigments. This pattern’s depth and realism come through in the texture’s seamless design, which captures the fabric’s slight surface irregularities, including gentle fiber fuzziness and natural porosity developed through wear and use over time.

In the physically based rendering (PBR) workflow, the texture’s BaseColor (Albedo) channel accurately reproduces the rich colors and subtle variations of the dyed wool fibers, while the Normal map highlights the intricate weave, emphasizing the raised and recessed yarns that give the fabric its tactile quality. The Roughness channel reflects the soft, matte finish typical of wool textiles, avoiding any metallic shine, which is confirmed by the Metallic map’s null values. Ambient Occlusion adds realism by shading the intersections of fibers and the crevices within the pattern, enhancing depth perception. The Height/Displacement map subtly conveys the fabric’s dimensionality, allowing for realistic parallax effects when used in 3D engines. Offered in up to 8K resolution, this texture is optimized for seamless integration with Blender, Unreal Engine, and Unity, ensuring crisp detail even at close camera views.

When applying this Scottish checkered fabric texture in 3D projects, consider adjusting the UV scale to match the desired fabric size accurately, as the pattern’s traditional checks can become distorted or lose detail if stretched improperly. Additionally, fine-tuning the Roughness parameter can simulate varying fabric finishes, from slightly polished to more matte, depending on the lighting environment and artistic direction. This high-quality PBR texture is ideal for recreating authentic textile surfaces in virtual fashion design, interior visualization, or game asset creation, bringing a touch of timeless Scottish heritage into digital scenes with realistic material response and visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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