Stretch Poplin — Green Fine Flexible Poplin Woven Tightweave — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stretch Poplin — Green Fine Flexible Poplin Woven Tightweave — PBR seamless 3D texture

IDstretch-poplin-green-fine-flexible-tight-weave-textile-cotton
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stretch poplin texture features a finely woven green fabric crafted from high-quality stretch cotton fibers that form a dense uniform tight weave. The base substrate consists of natural cotton yarns with inherent elasticity producing a flexible yet durable textile well-suited for applications demanding both comfort and resilience. The tightly interlaced warp and weft threads create a smooth surface with subtle undulations enhanced by a delicate sheen that reflects light softly and naturally. The rich green pigmentation is precisely balanced to maintain a realistic vibrant appearance without oversaturation highlighting the organic character of the fabric. This authentic interplay of fibers and color is expertly captured in the albedo (BaseColor) and ambient occlusion maps which accentuate fine thread intersections slight fabric folds and subtle depth variations intrinsic to stretch poplin.

Physically based rendering (PBR) fully supports this seamless 3D texture including optimized maps such as albedo normal roughness metallic ambient occlusion and height/displacement all available in high-resolution PNG and EXR formats at 4K tileable scale with optional 8K upgrade. The normal map replicates the intricate grain orientation and micro surface irregularities of the tight weave adding realistic tactile detail while maintaining efficient performance. The roughness map balances smoothness with textural nuance reflecting the fabric’s fine structure and flexible nature. The metallic channel remains minimal accurately representing the organic non-metallic cotton fibers. Height and displacement maps capture the gentle elevation differences of woven threads enabling convincing parallax effects and micro-shadows that deepen the fabric’s dimensionality in real-time engines and offline renders. This texture integrates seamlessly into Blender Unreal Engine and Unity workflows providing consistent physically accurate shading results suitable for diverse digital and game development projects.

For optimal realism careful adjustment of the UV scale is recommended to control fabric density and prevent visible tiling especially in close-up views. Additionally fine-tuning the roughness parameter allows customization of the fabric’s perceived softness or crispness under varying lighting conditions. Employing the height map in displacement or parallax settings further enhances tactile authenticity by adding convincing depth to the tight weave pattern. This stretch cotton poplin texture delivers a comprehensive physically based material solution that combines detailed fidelity with reliable performance across multiple platforms and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.