Fashion Apparel Textile — Terlenka Beige Fine Beige Fine Flexible — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Fashion Apparel Textile — Terlenka Beige Fine Beige Fine Flexible — PBR seamless 3D texture

IDterlenka-beige-fine-flexible-cream-weave-woven
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Fashion Apparel Textile features a meticulously designed seamless 3D texture based on terlenka a premium synthetic polyester fabric celebrated for its fine tightly woven structure and exceptional flexibility. The base substrate is composed of a high-grade polymer fiber blend that ensures durability while maintaining a soft stretchy hand feel characteristic of upscale fashion textiles. The weave’s intricate pattern exhibits a subtle cream-beige coloration achieved through carefully applied pigments that create a natural neutral tone without excessive brightness. Its surface finish is smooth with a refined matte quality reflecting the fabric’s dense weave and low porosity. This matte surface promotes consistent light diffusion and gentle shadowing enhancing the textile’s realistic appearance in digital renders and emphasizing its superior quality.

In physically based rendering (PBR) workflows this material’s intrinsic properties are faithfully captured across all texture maps. The Albedo (BaseColor) map accurately represents the delicate beige and cream hues mirroring the pigment distribution within the woven fibers. The Normal map reveals the fine micro-relief of the woven structure boosting surface detail and realistic light interaction in real-time engines such as Blender Unreal Engine and Unity. The Roughness map balances the fabric’s matte finish avoiding unwanted shine typical of synthetic polyester textiles while retaining subtle reflective qualities. A low Metallic value confirms the non-metallic nature of the material while the Ambient Occlusion map enhances depth and natural shadowing within folds and creases of the fabric. Height and Displacement maps introduce slight surface variations ideal for realistic parallax effects during close-up views without extra manual adjustments.

Optimized for seamless tiling this texture is provided in 4K resolution with an optional 8K upgrade to satisfy the demands of high-end fashion and apparel projects requiring exceptional detail. The texture comes in versatile PNG and EXR formats compatible with physically based rendering pipelines ensuring consistent shading and photorealistic results across both real-time and offline renderers. For practical application adjusting the UV scale is recommended to align the texture with specific garment proportions while fine-tuning roughness values can simulate different fabric finishes—from slightly polished to fully matte—depending on the lighting environment and artistic intent. This makes the terlenka beige fine fabric texture an ideal choice for digital artists seeking a natural flexible and visually accurate synthetic polyester textile solution for fashion and apparel visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.