Upholstery Fashion Soft — Red Luxury Royal Royal Patchey Velvet — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Upholstery Fashion Soft — Red Luxury Royal Royal Patchey Velvet — PBR seamless 3D texture

IDvelour-velvet-red-luxury-royal-patchey-velvet-velveteen
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Upholstery Fashion Soft texture embodies the rich and luxurious essence of red velour velvet showcasing a royal patchey velvet aesthetic that seamlessly blends traditional elegance with contemporary design sophistication. The fabric’s base substrate is an organically woven textile carefully engineered to replicate the delicate fiber orientation typical of premium velveteen and microsuede materials. This organic foundation composed of fine fiber aggregates produces a soft plush surface featuring a characteristic napped finish. The interplay of fibers creates subtle variations in porosity and depth which contribute to the fabric’s tactile richness and natural sheen. Colorants are precisely embedded pigments that deliver a vibrant fade-resistant red hue maintaining consistent intensity under diverse lighting conditions and enhancing the fabric’s luxurious appearance. The surface finish is matte yet softly reflective capturing the nuanced texture and softness expected from high-quality upholstery fabrics designed for fashion-forward interiors.

Technically this seamless 3D texture is crafted using physically based rendering (PBR) principles to ensure realistic material depiction across digital platforms. The albedo (BaseColor) map accurately represents the pure saturated red pigment and the intricate weave pattern without any metallic influence preserving the natural velvet look. The normal map provides detailed fiber grain and subtle surface undulations replicating the plush napped structure of velour velvet and microsuede textiles. Roughness values are meticulously calibrated to reflect the soft velvet surface with gentle specular highlights emphasizing the fabric’s plush softness without glossiness. The metallic map remains near zero underscoring the organic non-metallic nature of the upholstery fabric. Ambient occlusion enhances depth perception around folds and seams while the height (displacement) map offers fine surface detail for enhanced parallax effects in 3D environments heightening realism. This tileable texture supports resolutions up to 8K with a base 4K version optimized for seamless application in Blender Unreal Engine and Unity projects.

Designed for compatibility with the metal/roughness PBR workflow this red velour velvet texture ensures consistent photorealistic shading in both real-time and offline rendering environments making it ideal for sophisticated upholstery projects where softness and luxury are paramount. To maximize visual fidelity it is recommended to adjust the UV scale to match the natural grain size of the fabric and fine-tune roughness settings to control the subtle reflections characteristic of velveteen and patchey velvet surfaces. These adjustments enable artists and developers to achieve authentic plush fabric effects with minimal manual intervention supporting seamless integration into fashion and interior design visualizations game assets and 3D scenes requiring detailed physically based velvet upholstery materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.