Wool Boucle — Boucle Wool Wool Textile Woven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Wool Boucle — Boucle Wool Wool Textile Woven — PBR seamless 3D texture

IDwool-boucle-checker-blanket-boucle-wool-textile-woven
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This wool boucle seamless 3D texture is a carefully designed physically based rendering (PBR) material that authentically captures the complex woven structure of boucle wool fabric. At its core the base substrate is composed of natural wool fibers arranged in characteristic tightly looped formations creating the distinctive texture associated with boucle textiles. These looped fibers are intricately woven into a subtle checker pattern evoking the timeless appeal of classic blankets and upholstery fabrics known for their warmth and tactile richness. The fabric exhibits moderate porosity with a soft matte surface finish highlighting the organic irregularities and gentle fuzziness typical of natural wool boucle. Color variations arise from carefully applied pigments and dyes which add depth and realism by introducing slight tonal shifts within the warm earthy hues of the textile.

The physical composition and fiber orientation of this woven wool boucle fabric are reflected in its detailed PBR texture maps optimized for seamless tiling at resolutions up to 8K for ultra-high fidelity in digital projects. The albedo (BaseColor) map accurately displays the nuanced color transitions of the looped fibers while the normal map emphasizes the pronounced relief of the loop formations and woven checker pattern bringing out the fabric’s tactile depth. The roughness channel defines the soft matte finish inherent to wool boucle ensuring a natural muted sheen without glossiness. The metallic map remains minimal consistent with the purely organic non-metallic nature of the wool fibers. Ambient occlusion enhances subtle shadowing between fiber loops and weave intersections adding realistic depth while the height map provides precise displacement data that improves surface realism especially when used with parallax or tessellation techniques.

Engineered for seamless compatibility with leading digital content creation and game engines such as Blender Unreal Engine and Unity this wool boucle 3D texture supports both PNG and EXR formats to accommodate diverse production workflows. Its tileable design enables flawless application across various fabric assets including upholstery and blankets avoiding visible repetition or distortion in digital environments. For optimal visual results adjusting the UV scale is recommended to maintain the authentic density and scale of the looped fibers relative to your 3D model. Additionally fine-tuning the roughness values can help customize the fabric’s softness or subtle sheen to better match specific lighting and rendering conditions. Utilizing the height map for parallax displacement further enhances the tactile perception of the looped fiber structure making this physically based wool boucle textile a versatile and reliable choice for realistic digital fabric representation in game development and visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.