Yellow Padded Jacket and Bubble Coat Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Yellow Padded Jacket and Bubble Coat Texture | Free PBR

IDyellow-padded-jacket-and-bubble-coat-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Yellow Padded Jacket and Bubble Coat texture features a high-quality, seamless PBR material designed to replicate the intricate composition of insulated outerwear. The base substrate simulates a synthetic polymer fabric, commonly used in padded jackets, characterized by a slightly textured weave that supports the puffed, quilted structure. The surface is enhanced with a durable binder layer that mimics the glossy, water-resistant finish typically applied to bubble coats, giving it a subtle sheen and smooth touch. Fine fibers embedded within the material create a soft yet resilient padding effect, while the grain orientation follows the quilted stitch pattern, emphasizing the puffed segments. The texture’s porosity is minimal, reflecting the dense and weatherproof nature of the fabric, which helps maintain warmth and resist moisture over time. A rich yellow pigment is evenly dispersed through the polymer base, providing vibrant color saturation without compromising the fabric’s natural light absorption and reflection properties.

In the PBR channels, the BaseColor or Albedo map captures the bright yellow hue and subtle tonal variations caused by fabric folds and lighting, while the Normal map reveals the puffed, bubble-like stitch contours, adding depth and realism. The Roughness map balances smoothness and slight matte areas, simulating the jacket’s typical semi-gloss finish—shinier on flat surfaces and more diffuse on stitched seams. The Metallic channel remains near zero, accurately reflecting the non-metallic nature of the textile. Ambient Occlusion enhances shadowed crevices between quilted sections, boosting dimensionality in 3D renders. Height or Displacement maps emphasize the raised, cushioned areas, allowing for realistic parallax effects and enhanced tactile detail, especially when viewed at close range.

Rendered at up to 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail and versatile performance across various projects. For best results, it is recommended to carefully adjust the UV scale when applying the texture to maintain proportionate quilt sizes relative to your model. Additionally, fine-tuning the Roughness map can help simulate different weathering effects, from pristine new coats to slightly worn surfaces. This attention to detail makes the Yellow Padded Jacket and Bubble Coat texture an excellent choice for realistic clothing visualization, fashion design mockups, and game character outfits requiring authentic material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.