Seamless Bamboo Floor by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bamboo Floor by Share Textures – PBR 3D Texture (8K ready)

IDbamboo-floor-by-share-textures-pbr-seamless-8k
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Bamboo Floor by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the natural elegance and intricate composition of bamboo flooring. Bamboo an organic material renowned for its dense fibrous structure and distinct grain orientation serves as the foundational substrate of this texture. The surface finish exhibits a smooth yet subtly brushed appearance characteristic of well-maintained bamboo floors capturing fine linear grooves and delicate surface variations. Natural colorants within the bamboo culms create subtle tonal shifts and warm earthy hues which are accurately represented in the Base Color (Albedo) channel providing a rich and realistic palette that enhances the material’s depth and visual complexity. The texture’s Normal map conveys the micro-structure of the bamboo surface with precision emphasizing fiber directionality and gentle undulations that respond naturally to lighting conditions. Roughness values are carefully calibrated to reflect the semi-matte finish typical of bamboo treated with protective coatings offering balanced reflectivity without excessive gloss. The Ambient Occlusion channel adds spatial definition to crevices and joints between planks while the Height/Displacement map simulates the subtle relief and texture variations inherent in natural bamboo including nodes and occasional wear patterns contributing to an authentic tactile feel.

This texture pack is optimized for seamless tiling across expansive surfaces ensuring consistent shading and minimizing visible repetition—an essential feature for professional architectural visualizations interior design projects and game environments. With ultra-high resolutions up to 8K it delivers exceptional detail and crispness even in close-up renders making it ideal for modern workflows. The texture set is fully compatible with leading rendering engines including Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP pipelines utilizing the Lit shader. This versatility enables creators to integrate the bamboo floor material seamlessly into a wide range of projects from photorealistic animations to immersive VR experiences. The pack’s license allows unrestricted use modification and redistribution in both personal and commercial projects giving artists and developers a reliable resource for high-quality ready-to-use bamboo flooring textures.

For optimal results maintaining consistent texel density is recommended to preserve the fine details and scale realism of the bamboo grain and surface finish. Employing height or parallax occlusion mapping in conjunction with the Normal map can significantly enhance the perception of depth and tactile surface complexity especially under dynamic lighting conditions. When importing textures ensure the Base Color is interpreted in sRGB color space while all data-driven maps—such as Roughness Normal Ambient Occlusion and Height—use Non-Color settings for accurate shading behavior. This careful alignment of material properties with rendering workflows makes the Seamless Bamboo Floor texture an excellent choice for anyone seeking a natural physically based bamboo floor material optimized for modern engines and ultra-high-definition output.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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