Weathered Concrete Cobblestone — Cobblestone Walkway Pavement Concrete Cobblestone Walkway — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Concrete Cobblestone — Cobblestone Walkway Pavement Concrete Cobblestone Walkway — PBR seamless 3D texture

IDcobblestone-03-rough-weathered-concrete-cobblestone-walkway-pavement
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Weathered Concrete Cobblestone texture is a meticulously crafted seamless 3D texture designed to realistically represent outdoor pavement surfaces specifically cobblestone walkways with a natural weathered appearance. The base substrate is concrete composed of mineral aggregates bound by cementitious materials which form a durable man-made flooring ideal for outdoor settings. The surface exhibits subtle roughness and dirt accumulation features that simulate natural aging and environmental exposure with a slightly porous finish that captures fine surface imperfections. Variations in color are achieved through mineral pigments and oxide layers embedded within the concrete matrix contributing to the authentic weathered look typical of aged cobblestone pavement patterns seen in urban and rustic environments.

This PBR texture pack includes high-quality 4K resolution maps with an optional upgrade to 8K for high-end rendering workflows. The included physically based rendering channels accurately map the material’s properties: the Albedo (BaseColor) map conveys the intricate color variations of concrete and embedded cobblestone grains; the Normal map enhances surface detail and simulates the tactile roughness and chipped edges typical of weathered stone; the Roughness map defines the micro-surface reflectivity balancing matte and glossy areas to reflect environmental wear; the Ambient Occlusion (AO) map accentuates crevices and depth between stones; and the Height (displacement) map provides subtle elevation differences for realistic parallax and shadowing effects. The Metallic channel remains minimal reflecting the non-metallic nature of concrete. This comprehensive texture set is optimized for modern DCC applications and game engines such as Blender Unreal Engine and Unity ensuring consistent shading and reliable results without manual tweaking.

Carefully calibrated for the metal/rough workflow common in physically based rendering pipelines this cobblestone 03 texture delivers balanced detail and performance across various platforms. Its tileable nature allows for seamless repetition making it ideal for large outdoor flooring projects or architectural visualizations requiring pavement-patterned surfaces. For best results users should consider adjusting the UV scale to maintain realistic stone proportions and tweak roughness values slightly to match specific lighting conditions or wear levels in their scenes. Utilizing the height channel with parallax mapping or displacement techniques will further enhance depth perception creating a convincing walkway or pavement surface that integrates naturally within complex environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.