Cobblestone Floor Cobblestone — Cobblestone Farm Rural Rural Old Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor Cobblestone — Cobblestone Farm Rural Rural Old Floor — PBR seamless 3D texture

IDcobblestone-floor-13-cobblestone-farm-rural-old-floor-outdoor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality cobblestone floor texture captures the authentic essence of rural old farm environments with a meticulously crafted physically based rendering (PBR) setup. The base substrate consists primarily of rugged natural stone aggregates which are tightly bonded by a mineral-rich mortar that mimics traditional man-made construction methods. The surface exhibits moderate porosity and weathering effects reflecting years of outdoor exposure including dirt accumulation and subtle erosion. The finish is naturally rough and uneven emphasizing the tactile worn character of aged cobblestones while preserving the intricate grain orientation and subtle color variations typical of outdoor farm floors. Earthy pigments and oxide layers create a balanced muted palette across the albedo channel enhancing realism and visual depth in any 3D scene.

All key material properties are expertly encoded in the included PBR maps to deliver consistent high-fidelity results across modern digital content creation tools and game engines such as Blender Unreal Engine and Unity. The albedo map provides natural stone coloration with dirt and wear details while the normal map conveys the complex surface relief and grain structure adding convincing depth without excessive geometry. Roughness values are calibrated to represent the uneven slightly matte finish of an aged cobblestone floor ensuring realistic light scattering and reflections under various lighting conditions. The height map enhances parallax effects for more immersive outdoor environments and metallic values remain minimal to maintain the non-metallic stone appearance. This seamless and tileable 3D texture is available in 4K resolution with an optional 8K version for high-end rendering and real-time applications optimized for reliable shading and performance across both offline and real-time renderers.

Designed specifically for the cobblestone floor 13 setup this texture offers balanced detail and efficiency supporting modern pipelines without requiring manual tweaking. The inclusion of PNG and EXR formats allows flexible use for different workflows and engine requirements. Practical application advice includes adjusting the UV scale carefully to avoid repetitive patterns and fine-tuning roughness values to suit lighting conditions—lower roughness for wet or polished cobblestones higher roughness for dry and dirty surfaces. This approach ensures the material integrates seamlessly into outdoor farm and rural scenes enhancing authenticity and immersion with minimal effort.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.