Decorative Stone Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Stone Floor Seamless Texture

IDdecorative-stone-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Stone Floor Seamless Texture is an AI-generated tileable texture designed to replicate the natural complexity and beauty of decorative stone flooring. This texture simulates a mineral-based substrate showcasing grains and aggregates typical of natural stone materials. The composition reflects a blend of fine and coarse mineral particles bound together by natural cementitious binders resulting in a subtly porous surface with slight weathering effects. The stone’s surface finish appears polished yet retains a tactile roughness emphasizing the decorative appeal of hand-finished or honed stone floors. Colorants in the form of natural pigments and oxide layers create warm earthy tones with subtle variations enhancing realism and depth across the floor’s expanse.

In physically based rendering (PBR) workflows this decorative stone floor seamless texture excels by delivering detailed material responses across all essential channels. The BaseColor (Albedo) map captures the nuanced color variations and natural staining typical of stone surfaces. The Normal map provides micro-detail that mimics the grain orientation and surface irregularities essential for realistic light interaction. Roughness maps define the interplay between polished and matte areas while the Metallic channel remains minimal consistent with non-metallic stone materials. Ambient Occlusion enhances the perception of small crevices and joint shadows adding depth and grounding. Height or Displacement maps offer subtle relief to simulate surface undulations improving parallax effects and enhancing realism in close-up renders.

Rendered at a high resolution up to 8K this seamless decorative stone floor texture is optimized for use in Blender Unity and Unreal Engine ensuring smooth integration into various 3D workflows. Its flawless tiling capability allows for seamless coverage of extensive floor spaces without visible repetition or distortion making it ideal for architectural visualization environment art concept prototyping and quick look development. To achieve the best visual results it is recommended to maintain consistent UV scale across assets and adjust roughness parameters to fine-tune surface reflectivity especially in scenes with dynamic lighting. This approach helps preserve the natural balance between polished highlights and matte areas keeping the stone floor visually convincing and production-ready.

This AI texture decorative stone floor seamless texture offers a tileable decorative stone floor seamless texture with high-quality flooring textures providing a realistic 3D preview of a decorative stone floor seamless texture ideal for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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