Diagonal Parquet — Parquet Diagonal Polished Interior Wooden — flooring — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Diagonal Parquet — Parquet Diagonal Polished Interior Wooden — flooring — PBR seamless 3D texture

IDdiagonal-parquet-parquet-flooring-wood-floor-shiny-coated-interior-design
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This diagonal parquet texture is a meticulously crafted seamless 3D material designed to replicate the natural elegance of polished wooden flooring. Composed primarily of high-quality wooden planks arranged in a classic diagonal parquet pattern this texture highlights the fine grain orientation and subtle variations inherent to real wood. The surface finish is a shiny coated polish that enhances the wood’s natural warmth while providing a smooth reflective appearance typical of well-maintained interior wooden floors. The wood base shows realistic porosity and minimal weathering preserving a clean indoor aesthetic suitable for modern interior design projects. Colorants mimic natural wood pigments with subtle oxide layers that contribute to the depth and authenticity of the tone all captured through physically based rendering techniques for true-to-life material response under varied lighting conditions.

Rendered through comprehensive PBR channels the texture includes detailed albedo maps to accurately represent the wood’s base color and subtle pigment variations while the normal maps emphasize the intricate grain and plank separations that define parquet flooring. The roughness channel captures the polished coated finish’s reflective qualities balancing glossiness and surface imperfections to avoid an overly synthetic appearance. Ambient occlusion enhances depth perception around plank edges and seams reinforcing the three-dimensionality of the wooden floor. Height maps deliver precise displacement information to simulate the slight elevations and depressions of individual planks contributing to realism in both real-time and offline renderers. This texture supports a metal/rough workflow and is optimized for consistent shading ensuring reliable visual results without the need for manual tweaking.

Available in a 4K resolution with an optional 8K upgrade this parquet flooring texture is perfectly suited for use in Blender Unreal Engine and Unity making it ideal for architectural visualizations interior design simulations and game environments. The high-resolution maps provide a balanced level of detail and performance which is critical for maintaining realism while keeping render times efficient across diverse digital content creation pipelines. When applying the texture it is recommended to adjust the UV scale carefully to maintain the natural size and orientation of the wooden planks and to fine-tune roughness values slightly depending on the desired shininess of the polished surface for enhanced authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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