Epoxy Floor — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Epoxy Floor — Seamless PBR Texture

IDepoxy-floor
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality epoxy floor seamless PBR texture is expertly crafted to replicate the intricate composition and appearance of industrial epoxy flooring systems. The base substrate simulates a polymer resin matrix that is combined with finely dispersed mineral aggregates creating a durable and non-porous surface typical of modern epoxy floors. This combination results in a robust and resilient flooring material characterized by subtle variations in grain orientation and embedded fine particles. These micro-variations produce a polished yet slightly textured finish that interacts with light in a realistic manner. The color layer includes balanced pigments that provide a consistent and uniform tone enhanced by slight natural mottling to avoid an overly flat or artificial look. The surface finish is glossy and smooth reflecting the high-quality curing process of epoxy floors making this texture an ideal choice for projects requiring an authentic industrial-style flooring appearance.

In terms of physically based rendering workflows this epoxy floor texture set includes all essential PBR maps tailored for standard pipelines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map defines the deep resinous color with subtle mineral inclusions accurately representing the epoxy’s composite nature. Normal maps reveal the detailed micro-texture at the resin-aggregate interface capturing slight surface undulations and grain orientation. The Roughness map controls the reflective gloss typical of polished epoxy surfaces allowing for precise manipulation of surface sheen. The Metallic channel is consistently set to zero reflecting the non-metallic characteristics of epoxy material. Ambient Occlusion enhances depth perception around surface imperfections and embedded aggregates while the Height (Displacement) maps simulate subtle variations in surface elevation caused by mineral particles and resin flow patterns adding tactile realism and enhancing lighting response.

Rendered at an impressive resolution of up to 8K this seamless epoxy floor texture maintains exceptional sharpness and detail even in close-up views ensuring no loss of fidelity or pixelation in high-resolution projects. It is calibrated for standard color spaces and gamma settings though users should adjust these parameters to match their specific workflow requirements. The seamless tileability supports flexible UV scaling making it suitable for extensive floor surfaces in architectural visualization industrial interiors and game environments. A practical tip for enhancing realism is to slightly increase the roughness value when simulating worn or aged epoxy floors as this adjustment better captures the subtle surface wear and reduces overly glossy reflections typical of pristine epoxy finishes. This texture set offers a balanced combination of authenticity and versatility for digital projects demanding a physically based seamless epoxy floor surface with true-to-life materials and finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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