Matte Vinyl Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Vinyl Floor Seamless Texture

IDmatte-vinyl-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Vinyl Floor Seamless Texture offers a sophisticated and highly realistic representation of vinyl flooring with a matte finish designed for seamless tiling across large surfaces without visible repetition. This texture captures the essence of vinyl as a polymer-based flooring material which typically consists of a flexible polymer binder combined with fine mineral fillers and synthetic pigments. The surface finish mimics the characteristic low-gloss soft-reflective quality of matte vinyl avoiding harsh highlights while maintaining subtle light diffusion. The pattern reveals fine grain orientation and micro-textural details that suggest slight surface porosity and wear consistent with everyday use enhancing realism in 3D scenes. Colorants are carefully balanced to replicate typical vinyl tones with muted earth shades and neutral greys that work harmoniously in various lighting environments.

In terms of physically based rendering (PBR) channels this texture excels in delivering accurate material properties. The BaseColor (Albedo) channel presents clean consistent coloration with low saturation and minimal specular color bleeding essential for realistic vinyl surfaces. The Normal map subtly conveys the gentle undulations and fine surface irregularities characteristic of vinyl flooring adding depth without exaggeration. Roughness is tuned to reflect the matte finish offering moderate light scattering that avoids glossy reflections but still suggests a slight tactile feel. The Metallic channel remains near zero as vinyl is a non-metallic polymer material while the Ambient Occlusion map enhances shadowing within crevices and texture details contributing to depth perception. The Height or Displacement map includes soft variations that can be used to reinforce the sense of surface texture when parallax or tessellation is enabled.

This seamless matte vinyl floor texture is rendered in ultra-high resolution up to 8K ensuring crisp detail even on expansive surfaces making it ideal for real-time applications and cinematic-quality renders alike. It integrates smoothly with popular 3D software such as Blender Unreal Engine and Unity providing consistent and predictable results for environment artists and level designers. A practical tip for optimal results is to adjust the UV scale carefully to avoid texture stretching and to slightly increase roughness values in scenes with strong directional lighting to maintain the desired matte appearance without oversaturation of reflections. Combining this texture with a subtle ambient occlusion pass or a light normal detail can further enhance the realism by breaking up uniformity without introducing artifacts typical of auto-generated textures.

The AI-generated tileable matte vinyl floor seamless texture offers a highly realistic seamless matte vinyl floor seamless texture with consistent flooring textures and a detailed 3D preview that enhances the material's PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.