Planks Scratched Yellow — Scratched Yellow Wood Yellow Wood Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Scratched Yellow — Scratched Yellow Wood Yellow Wood Floor — PBR seamless 3D texture

IDplank-flooring-02-flat-planks-scratched-yellow-wood-floor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Planks Scratched Yellow texture represents a high-quality seamless 3D material designed to simulate plank flooring 02 with a distinctive scratched and varnished yellow wood surface. This texture captures the natural composition of wood where the base substrate consists of organic fibers arranged longitudinally to form flat elongated planks. The wood grain orientation is carefully preserved exhibiting subtle scratches and wear that indicate moderate weathering and use while the varnished finish adds a smooth reflective surface layer typical of indoor flooring. The yellow coloration stems from a blend of natural pigments and dyes enhanced by the varnish’s translucent oxide layers which preserve the wood’s warmth and depth. The surface porosity is minimal due to the varnish creating a balanced roughness that reflects light realistically without appearing overly glossy or matte.

Physically based rendering (PBR) channels included in this 4K (with optional 8K) texture set are meticulously crafted to reproduce these material properties accurately across modern digital content creation software and game engines. The Albedo map delivers the base color information with precise yellow wood tones and varnished highlights while the Normal map encodes fine surface scratches and grain detail to enhance depth without geometry changes. The Roughness channel balances the varnished glossiness against worn scratched areas providing realistic specular reflections. The Metallic channel remains minimal consistent with organic wood materials and the Ambient Occlusion (AO) map adds subtle shadowing in crevices between planks and scratch indentations. The Height map supports parallax and displacement effects reinforcing the tactile feel of the scratched and varnished surface.

Optimized for seamless tiling this texture performs reliably across Blender Unreal Engine and Unity pipelines using the metal/rough workflow. It requires no manual tweaking to achieve consistent shading in both real-time and offline renderers making it an excellent choice for indoor environments where plank flooring detail and realism are paramount. For best results users are advised to adjust the UV scale to match typical plank dimensions and fine-tune the roughness parameter slightly to emphasize varnish reflectivity or wear levels depending on lighting conditions. The provided PNG and EXR formats ensure compatibility and flexibility for diverse project needs from game development to architectural visualization. This physically based tileable 3D texture strikes a harmonious balance between detailed realism and optimized performance suitable for modern workflows and high-end applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.