Reflective Stone Flooring — Slate Shiny Coated Polished Reflective Stone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Reflective Stone Flooring — Slate Shiny Coated Polished Reflective Stone — PBR seamless 3D texture

IDslate-floor-slates-slate-shiny-coated-polished-reflective
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Reflective Stone Flooring texture is a seamless physically based 3D texture designed to replicate the authentic appearance of polished slate floors with a shiny coated surface finish. The material composition emulates natural slate stone a metamorphic rock primarily composed of fine-grained minerals such as quartz and mica bound together through geological pressure and heat to produce a dense durable substrate. This slate tile exhibits subtle variations in grain orientation and minimal porosity reflecting its tightly compressed layers. The surface is expertly polished and coated to create a reflective glossy sheen enhancing the stone’s natural color depth and texture while providing a sophisticated smooth finish typical of modern interior design. The realistic stone appearance is achieved with carefully balanced pigments and oxide layers that enrich the base coloration without overpowering the natural mineral tones.

In terms of PBR channel representation the base substrate and colorants are captured in the Albedo (BaseColor) map delivering true-to-life slate hues and subtle tonal shifts. The Normal map encodes intricate surface details such as fine grain patterns and micro-elevations that simulate the layered structure of real slate. The Roughness map controls the shiny coated finish enabling precise reflection and glossiness levels that define the polished stone look. The Metallic channel is appropriately neutral to reflect the non-metallic nature of slate while Ambient Occlusion enhances shadowing in crevices and tile edges to boost depth perception. The Height (Displacement) map conveys surface relief and slight undulations adding realism in real-time and offline renderers. This texture is available in 4K resolution with an optional 8K version for high-end detailed projects providing excellent fidelity for close-up interior scenes.

Optimized for seamless tiling this stone tile texture is compatible with Blender Unreal Engine and Unity supporting modern PBR pipelines and metal/rough workflows. Calibrations ensure consistent shading and lighting response across digital content creation software and game engines delivering reliable results without manual tweaking. For best practical results adjusting the UV scale to match real-world slate tile dimensions will maintain material realism while fine-tuning roughness can help achieve the desired balance between reflectivity and subtle surface wear. The free download includes PNG and EXR file formats making it flexible for various rendering requirements and workflow preferences.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.