Stylized Cartoon Floor Ground Hand Painted Rock — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Floor Ground Hand Painted Rock — Seamless PBR Texture

IDstylized-cartoon-floor-ground-hand-painted-rock
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon floor ground hand painted rock texture is meticulously designed to capture the essence of natural stone while embracing a playful hand-painted charm. The base substrate simulates a rough mineral composition typical of weathered rock featuring carefully oriented grain structures and subtle organic porosity that lend the surface an authentic sense of depth and tactile complexity. The texture’s surface finish is matte with a lightly uneven brushed appearance which enhances the cartoon-inspired aesthetic without sacrificing physical realism. Hand-applied colorants including natural pigments and oxide layers create warm earth tones with subtle variations in hue and saturation evoking the nuanced color dynamics of aged stone surfaces while maintaining a visually engaging artistic style.

Crafted specifically for physically based rendering (PBR) workflows this seamless texture pack includes all essential maps to faithfully reproduce the material’s qualities in real-time and offline renderers like Blender Unreal Engine and Unity. The BaseColor (Albedo) map showcases the detailed hand-painted color variations and shading that define the stylized rock’s appearance. Normal maps emphasize surface relief by highlighting grain orientation fine cracks and weathered imperfections while the Roughness channel regulates the diffuse slightly dull reflectivity typical of natural stone preserving the matte finish that supports its cartoon look. The Metallic channel remains neutral to reflect the non-metallic nature of stone accurately and Ambient Occlusion maps deepen shadows in crevices for enhanced dimensionality. Additionally Height (Displacement) maps add realistic surface depth enabling advanced effects like parallax mapping. With resolutions up to 8K this texture delivers crisp details across expansive floor and ground surfaces.

When applying this hand painted rock texture to your projects adjusting the UV scale is crucial to prevent noticeable tiling on large areas ensuring a seamless and natural appearance. Fine-tuning the roughness parameter allows you to balance between the stylized matte aesthetic and a subtly reflective stone finish depending on your scene’s artistic direction. Utilizing the height map for parallax effects can further amplify perceived depth and realism without increasing polygon count making this texture a versatile and artist-friendly solution. Its carefully composed materials consistent color response and seamless tiling make it an excellent choice for creating visually compelling stylized stone floors and ground surfaces that blend artistic expression with believable natural characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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