Stylized Cartoon Floor Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Floor Stone — Seamless PBR Texture

IDstylized-cartoon-floor-stone
Flooring
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon floor stone texture is expertly crafted to replicate a vibrant and playful stone surface specifically designed for physically based rendering workflows. The base substrate simulates a smooth mineral composition with gentle porosity and subtle weathering effects that lend an organic hand-painted aesthetic. Stone grains are loosely oriented with soft rounded edges to reinforce the cartoon-like quality avoiding harsh realism while enhancing the overall stylized appearance. The surface finish is matte with a slight roughness carefully balanced to prevent glossy reflections and maintain the natural non-metallic look typical of stone. Pigments and oxide layers are evenly distributed across the surface ensuring consistent saturated color tones that contribute to a uniform visual response throughout the material.

The texture’s detailed composition is captured in high-resolution 8K PBR maps delivering exceptional clarity and realism suitable for a wide range of projects. The BaseColor (Albedo) channel vividly represents the saturated and consistent colors while the Normal map introduces fine surface details and subtle depth variations that enrich the visual complexity. The Roughness map controls the matte finish by regulating how light interacts with the surface ensuring it absorbs light naturally without unwanted shine. The Metallic channel remains minimal to none accurately reflecting the inherently non-metallic nature of the stone substrate. Ambient Occlusion enhances shadowing in crevices and gaps adding depth and dimensionality and the Height/Displacement map subtly amplifies surface relief improving realism in compatible renderers and streamlining look-development workflows.

Designed for seamless tiling this stylized cartoon floor stone texture maintains consistent color and detail across extensive floor surfaces making it ideal for architectural visualization game environments and both real-time and offline rendering engines. It is fully compatible with popular software such as Blender Unreal Engine and Unity integrating smoothly into standard PBR pipelines. For best results it is recommended to carefully adjust the UV scale to keep the stone pattern proportionate to your scene and to fine-tune the roughness values to achieve the desired stylized effect under varying lighting conditions. These adjustments ensure the material supports your creative vision while preserving its playful vibrant character.

Overall this stylized cartoon floor stone texture offers a professional consistent material solution tailored to diverse rendering needs. With its expertly crafted mineral-based substrate balanced pigments and subtle weathering effects it creates a lively and organic surface that enhances any architectural or game project. Whether developing a colorful visualization or a whimsical game level this seamless PBR texture provides a visually appealing and technically precise foundation that supports both creative expression and realistic rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.