Tatami Mat — Mat Tatami Tatami Japanese Woven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tatami Mat — Mat Tatami Tatami Japanese Woven — PBR seamless 3D texture

IDtatami-mat-floor-mat-tatami-japanese-woven-traditional
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tatami mat 3D texture is a meticulously crafted physically based material designed to authentically replicate the traditional Japanese woven floor mat. The base substrate is composed of tightly interlaced organic rush grass fibers arranged in the characteristic grid pattern that defines authentic tatami flooring. This woven structure exhibits subtle natural variations and fibrous surface detail emphasizing the organic texture of dried straw. Beneath the woven surface a soft padding is implied through nuanced height and normal map data simulating the gentle cushioning typical of genuine tatami mats. The surface finish is matte with a natural roughness that accurately reflects the coarse tactile quality of the straw fibers while fine color gradations in the albedo channel reveal warm beige tones accented by faint natural greenish hues. Porosity and weathering effects are subtly represented through ambient occlusion and roughness maps adding depth and shadow within the weave without any metallic reflections as this material is strictly non-metallic and organic in nature.

The texture set includes a comprehensive suite of PBR maps optimized for physically based rendering workflows ensuring consistent realism across Blender Unreal Engine and Unity platforms. The albedo (BaseColor) map captures the delicate pigment variations and natural straw color characteristic of tatami mats while the normal map defines the fine fiber orientation and weave relief with precision. Roughness maps control the matte appearance by modulating light diffusion on the fibrous surface and metallic maps remain near zero to faithfully represent the non-metallic quality of the natural fibers. Ambient occlusion maps enhance perceived depth within the interlaced fibers and height or displacement maps enable subtle parallax and micro-displacement effects that highlight the raised weave pattern and underlying soft padding. Available in high-resolution 4K with an optional 8K upgrade this tileable tatami mat texture guarantees exceptional detail and flexibility for both real-time rendering and offline visualization workflows.

Optimized for ease of use and realism this physically based tatami mat 3D texture is ideal for cultural and architectural visualizations requiring authentic Japanese woven flooring. For the best practical results it is recommended to adjust the UV scale to match the real-world dimensions of tatami mats preserving spatial accuracy. Additionally fine-tuning the roughness map can enhance the diffuse reflectance to better simulate the natural straw surface while the height map can be leveraged to add realistic parallax or displacement effects. This attention to detail ensures that the texture not only represents the traditional tatami floor mat’s materials and composition accurately but also integrates seamlessly into modern 3D content creation pipelines using Blender Unreal Engine or Unity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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