Archviz Foliage Hedge Leaves Organic Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Foliage Hedge Leaves Organic Substance Designer — Seamless PBR Texture

IDarchviz-foliage-hedge-leaves-organic-substance-designer
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Foliage Hedge Leaves Organic Substance Designer texture is meticulously engineered to authentically replicate the complex organic surfaces typical of dense hedgerows and lush leafy vegetation. The base substrate of this texture emulates a rich vegetable composition composed of intricately layered plant fibers and cellulose structures which combine to create a tactile and natural feel. This detailed layering mimics the subtle porosity and fibrous network found in real hedge leaves enhancing the texture’s realism. The surface finish captures the nuanced variations in leaf veins and the characteristic matte slightly waxy coating present on healthy foliage. Grain orientation is finely detailed to reflect the directional growth patterns of individual leaves contributing to a convincing organic appearance that responds naturally to light and shadow.

Designed specifically for physically based rendering (PBR) workflows this seamless texture set includes all essential maps optimized for architectural visualization and game engine integration. The BaseColor (Albedo) channel presents lifelike green hues with carefully balanced pigments that simulate natural color variations caused by light absorption and subtle shadowing effects. The Normal map provides intricate surface relief emphasizing veins and leaf edges to create depth without adding extra geometry. Roughness values are calibrated to reproduce the semi-matte finish of natural foliage delivering gentle specular highlights that hint at a delicate waxy layer. The Metallic map remains minimal accurately reflecting the organic non-metallic nature of the material. Ambient Occlusion enhances shadowed crevices and overlaps while the Height/Displacement map offers additional geometric detail when used with parallax or tessellation techniques ideal for close-up renders requiring extra dimensionality.

Rendered at an impressive resolution of up to 8K this texture is fully optimized for use in Blender Unreal Engine and Unity supporting both real-time visualization and offline rendering pipelines. Its seamless and tileable design makes it perfect for large-scale archviz projects demanding high-fidelity foliage detail without visible repetition or distortion. To achieve the most natural results adjusting the UV scale is recommended to maintain proper leaf proportions while fine-tuning roughness can help simulate environmental conditions such as moisture or dryness. This attention to detail ensures a convincing integration of organic hedge elements within diverse architectural visualization scenes from outdoor garden environments to interior green walls.

For accurate color reproduction it is advisable to verify your project’s color space and gamma settings to align with this texture’s calibrated output. This expertly crafted organic substance designer texture enhances any architectural visualization or game environment by providing rich authentic foliage detail that brings natural plant surfaces to life with realistic depth color and surface finish making it an invaluable asset for any professional archviz workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.