Birch Tree Bark Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Birch Tree Bark Texture | Free PBR

IDbirch-tree-bark-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless Birch Tree Bark Texture is a high-quality, photorealistic free PBR material expertly crafted to capture the intricate organic composition of birch tree bark. The base substrate is natural wood, characterized by its fibrous grain and layered structure developed over years of growth. This texture faithfully represents the subtle porosity and weathering effects typical of birch bark, including mild cracking, peeling, and natural fissures. The surface finish is matte with a slightly rough tactile feel, reflecting the bark’s authentic texture without gloss or shine. Coloration is unique and varied, resulting from natural pigments and dyes embedded within the bark’s layers, exhibiting a palette that ranges from pale whites and creamy tans to darker streaks. These color nuances are accurately depicted in the BaseColor/Albedo channel, providing a rich and visually compelling appearance for realistic rendering.

In terms of PBR channel mapping, the Normal and Height maps emphasize the fine vertical grain orientation and minor surface irregularities, adding depth and realism essential for 3D applications. The Roughness map conveys the bark’s matte surface quality, ensuring an organic, non-reflective finish, while the Metallic channel remains near zero, highlighting the non-metallic, purely organic nature of the bark material. Ambient Occlusion maps enhance the natural shadowing within crevices and peeling sections of the bark, contributing to enhanced depth perception and shading realism. This texture is delivered in a crisp 1024x1024 resolution, with options available up to 8K for ultra-detailed close-up views and professional-grade visualization, making it ideal for use in Blender, Unreal Engine, Unity, and other 3D environments.

For practical application, adjusting the UV scale to replicate the natural size of birch bark sections will significantly improve realism in any design or game environment. Additionally, fine-tuning the Roughness map allows simulation of different moisture levels or wear conditions, providing dynamic control over the bark’s surface appearance. This free AI-generated texture combines visual fidelity and technical flexibility, making it an excellent resource for artists and developers seeking a seamless Birch Tree Bark Texture optimized for design and game projects.

Download seamless Birch Tree Bark Texture featuring a detailed PBR appearance at 1024x1024 resolution, created as a free AI-generated texture ideal for design and game materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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