Cross Section of Wood Log Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cross Section of Wood Log Texture | Free PBR

IDcross-section-of-wood-log-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless Cross Section of Wood Log texture offers a highly detailed and realistic portrayal of natural timber, capturing the intricate patterns found in the cross-section of freshly cut tree trunks. The base material is organic wood, characterized by fibrous grain orientation and subtle porosity that reflects the complex cellular structure of timber. The texture highlights natural growth rings and detailed grain structures typical of wood stumps, with color variations ranging from soft beige to warm brown hues. These tones are influenced by natural pigments and tannins within the wood, enhanced by subtle weathering and aging effects that lend authenticity to the surface. The finish is lightly sanded and polished to a soft matte sheen, avoiding excessive gloss or oxidation and preserving the natural appearance of a smooth yet tactile wooden surface.

In terms of physically based rendering (PBR), this free AI-generated texture is meticulously crafted with multiple channels to ensure photorealistic results in design and game projects. The BaseColor (Albedo) channel faithfully reproduces the natural wood pigments and grain patterns, while the Normal map emphasizes the fine relief of growth rings and fibrous wood fibers, adding depth and tactile complexity. Roughness values are carefully calibrated to reflect a semi-smooth, lightly sanded surface, balancing subtle reflectivity without glossiness. The Metallic channel is correctly set to zero, as wood is a non-metallic organic material. Ambient Occlusion enhances shadowing within the grain crevices, creating richer depth perception, and the Height/Displacement map captures delicate surface undulations suitable for parallax mapping and height-based shaders, enhancing close-up realism.

This texture comes in a 1024x1024 resolution, with scalability options reaching up to 8K for ultra-high-definition applications, making it ideal for use in versatile 3D environments and real-time engines such as Blender, Unreal Engine, and Unity. Its seamless design enables flexible UV mapping, perfect for rendering the ends of large timber logs, tree stumps, or any natural wooden surfaces in architectural visualizations, game assets, and other creative workflows. For optimal results, it is recommended to adjust the UV scale appropriately to maintain realistic grain size and to fine-tune the roughness map to simulate different wood finishes, from raw and weathered to lightly polished. Utilizing the height channel with parallax mapping can significantly enhance dimensional realism, especially in close-up views.

Overall, this free PBR texture provides a balanced and accurate representation of wood’s natural material composition and structure, making it a valuable resource for designers and developers seeking realistic wood surfaces. The detailed multi-channel maps ensure high visual fidelity and practical usability across various digital platforms, supporting projects requiring seamless, AI-generated cross section of wood log textures for design and games.

Download a seamless cross section of wood log texture featuring a free AI-generated PBR texture (1024x1024) ideal for realistic material composition in design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.