Grass Green Organic Vegetable — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Grass Green Organic Vegetable — Seamless PBR Texture

IDgrass-green-organic-vegetable
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grass Green Organic Vegetable seamless PBR texture is meticulously crafted to capture the intricate complexity and vibrant essence of fresh natural plant surfaces. Originating from an organic vegetable base the material showcases delicate fibrous structures and a subtle grain orientation characteristic of lush green foliage. The surface texture reveals a balanced porosity combined with a natural matte finish intentionally free from artificial gloss to preserve the authentic look of organic vegetation. The colorants consist of genuine green pigments that simulate chlorophyll-rich plant matter ensuring a smooth and consistent color response across the entire texture. This guarantees a uniform and coherent visual when tiled over expansive areas making it an excellent choice for realistic natural environments in physically based rendering workflows.

Designed for high-fidelity rendering this texture includes comprehensive PBR maps at an impressive 8K resolution supporting detailed and lifelike results in software such as Blender Unreal Engine and Unity. The BaseColor or Albedo map accurately reflects the vivid and varying green hues found in organic vegetable surfaces while the Normal map highlights fine fibrous details and subtle surface relief typical of the vegetable’s skin. The Roughness map presents a matte gently textured finish consistent with the natural surface of leaves and stems complemented by a purely black Metallic map that confirms the absence of metallic properties. Ambient Occlusion enhances depth perception in crevices and folds and the Height/Displacement map delivers intricate surface variations to boost realism in parallax and displacement rendering techniques.

For optimal integration adjusting the UV scale is recommended to maintain the natural proportions of the fibrous structures and to prevent any visible repetition which can detract from realism. Additionally fine-tuning the roughness channel enables simulation of varying surface conditions from freshly moist to naturally dry vegetable surfaces adapting seamlessly to different lighting environments. This texture excels in a variety of applications including architectural visualization detailed game environments and offline rendering projects that demand authentic organic material representation. Its seamless high-resolution design and consistent color fidelity provide a versatile reliable resource for artists and developers working within physically based rendering pipelines.

Overall this grass green organic vegetable texture combines natural aesthetics with technical precision ensuring high-quality materials suitable for complex scenes requiring realistic organic surfaces. Attention to color space and gamma settings during implementation will further enhance rendering accuracy. The texture’s composition—featuring organic substrate fibers balanced porosity and chlorophyll-inspired pigments—results in an authentic visually rich material that supports efficient and realistic look development across diverse digital workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.