IVY Seamless PBR Texture for Games free download

. Formats: PNG . Free for personal & commercial use.

Preview — IVY Seamless PBR Texture for Games

IDivy-seamless-pbr-texture
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture captures the intricate botanical essence of ivy featuring a richly detailed leafy pattern that enhances any natural environment within games architectural visualization or landscape modeling projects. The base substrate appears organic and fibrous reflecting the plant’s natural composition with subtle veins and delicate textures that suggest a slightly porous living surface. The texture’s coloration is dominated by vivid green pigments layered to simulate natural chlorophyll variations creating an authentic lush foliage appearance. Fine ambient occlusion maps emphasize the depth between overlapping leaves while the PBR channels work harmoniously to replicate the nuanced weathering and organic aging of ivy showcasing slight roughness variations and soft shadows consistent with outdoor exposure. The surface finish is matte with gentle micro-roughness mimicking the natural waxy cuticle of ivy leaves lending realism to both close-up and wide visual perspectives.

In the PBR workflow the BaseColor or Albedo map presents the vibrant green hues and delicate pigmentation gradients that define the ivy’s natural look while the Normal map adds depth through finely sculpted leaf veins and subtle surface undulations. The Roughness channel balances the organic matte finish with slight gloss variations to simulate moisture or dew enhancing realism under dynamic lighting. The Metallic map remains near zero as the organic plant material lacks metallic properties and the Ambient Occlusion map intensifies shadowed crevices between foliage layers adding dimensionality. Height or Displacement maps introduce gentle relief effects that bring the flat texture to life in 3D environments perfect for realistic vegetation modeling. Rendered at up to 8K resolution this texture is optimized for seamless tiling and is fully compatible with popular platforms like Blender Unreal Engine and Unity ensuring versatile integration in a wide range of projects.

For best results consider adjusting the UV scale to maintain a natural density of ivy leaves relative to your scene’s scale avoiding repetitive patterns and enhancing immersion. Fine-tuning the roughness parameter can help simulate varying environmental conditions from dry matte leaves to slightly glossy damp foliage. This ivy texture offers a professional-grade realistic botanical material that elevates visual effects and environment design by delivering a natural organic feel. Whether used in game landscapes detailed architectural facades or immersive interior vegetation it provides a rich leafy foundation that brings the essence of greenery and flora to life in every pixel making it a valuable addition to any artist’s material library.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.