Long Grass Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Long Grass Texture | Free PBR

IDlong-grass-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless long grass texture showcases an intricately detailed organic surface that expertly replicates the natural composition of dense, elongated grass blades sprouting from a rich, earthy soil substrate. The base material reflects a finely balanced organic matrix, combining mineral soil particles with fibrous plant elements arranged in a predominantly vertical orientation, mirroring real-life grass growth patterns. This underlying layer exhibits subtle porosity and gentle weathering effects, simulating natural wear caused by prolonged exposure to outdoor environments. The surface finish captures the delicate interplay of light on soft, matte plant surfaces, enhanced by slight variations in blade curvature and natural pigmentation. The color palette ranges from vibrant fresh greens to muted sun-bleached yellows and soft browns, all accurately rendered through a carefully calibrated BaseColor (Albedo) channel that ensures realistic diffuse color variation without oversaturation or artificial tinting.

Within the PBR texture set, the Normal map encodes the fine details of individual grass blades, including their subtle folds and overlapping layers, which contribute to an authentic sense of depth and volume in 3D environments. The Roughness channel skillfully balances smooth and rough areas, emulating the slightly waxy yet weathered leaf surfaces characteristic of natural grass, while the Metallic channel remains near zero, reinforcing the purely organic, non-metallic nature of the material. Ambient Occlusion maps emphasize the shadows formed between densely packed blade clusters, further enhancing the perception of depth and realism. Additionally, the Height/Displacement map provides precise elevation data that supports parallax effects and realistic terrain interaction when integrated into rendering engines.

Optimized at 1024x1024 resolution with seamless tiling capabilities, this free AI-generated PBR texture is designed for immediate integration into popular 3D software such as Blender, Unreal Engine, and Unity. It offers a high-quality visual solution for game developers, architectural visualization artists, and digital designers seeking realistic long grass surfaces. For practical application, adjusting the UV scale ensures a natural grass density that fits various scene requirements, while fine-tuning the roughness value allows simulation of different environmental conditions—whether dewy freshness or dry weathered states—depending on the lighting context. Higher resolutions up to 8K are also available to accommodate projects demanding extreme detail and fidelity.

Download a seamless long grass texture with a free PBR appearance (1024x1024), offering a detailed AI-generated design ideal for realistic materials in games and digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.