Old Wood Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Wood Texture | Free PBR

IDold-wood-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless Old Wood Texture presents a high-quality, photorealistic depiction of aged timber, characterized by its organic base substrate composed primarily of fibrous cellulose and lignin structures. Over time, these natural fibers have darkened and developed a textured surface marked by visible grain orientation and natural porosity. The wood exhibits a weathered and worn appearance with a lightly worn matte finish, reflecting subtle variations in roughness caused by prolonged exposure to environmental elements and minor surface abrasions. Embedded pigments and natural colorants within the wood fibers contribute to rich brown hues, accented by occasional grayish undertones that simulate the oxidation and fading processes typical of historic wooden surfaces.

Within the Physically Based Rendering (PBR) workflow, this texture excels in realism and detail. The BaseColor (Albedo) channel captures the complex color patterns and organic variations inherent to old wood, while the Normal map enhances the tactile feel by emphasizing fine grain details and weathered cracks. The Roughness map varies across the texture, simulating areas of both smooth wear and rough, splintered zones, which effectively control how light interacts with the surface. The Metallic channel remains minimal, as expected for a non-metallic, organic material. Ambient Occlusion adds depth by accentuating grain shadows and crevices, and the Height/Displacement map defines subtle surface undulations, reinforcing the natural irregularities and enhancing dimensionality in 3D environments.

Available at a base resolution of 1024x1024 pixels with scalable options up to 8K, this seamless Old Wood Texture is optimized for use in advanced rendering engines such as Blender, Unreal Engine, and Unity. Its compatibility with PBR workflows ensures consistent and realistic results under diverse lighting conditions and environmental setups. For optimal visual authenticity, adjusting the UV scale to match the actual grain size of aged wood surfaces is recommended. Additionally, fine-tuning roughness values can balance the texture’s appearance from polished highlights to a more matte, weathered look, while moderate height or parallax mapping can further enhance the perception of depth on flat or low-relief surfaces, making it ideal for design projects and game environments requiring natural, worn wood materials.

Download a seamless old wood texture featuring realistic PBR materials at 1024x1024 resolution, free AI-generated for use in design and games.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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