Stylized Bird Cartoon Feathers Organic — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Bird Cartoon Feathers Organic — Seamless PBR Texture

IDstylized-bird-cartoon-feathers-organic
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized bird cartoon feathers organic seamless PBR texture is meticulously designed to embody the intricate complexity and natural charm of avian plumage while embracing a vibrant cartoon-inspired aesthetic. At its core the base substrate simulates an organic fiber structure that echoes the tightly packed arrangement of feather barbs and barbules. This directional grain not only enhances the texture’s realism but also preserves a playful stylization. The color composition features carefully selected pigments and soft pastel colorants blending natural hues with consistent vibrancy across the surface. This results in a balanced finish that marries smoothness with subtle textural variation capturing the delicate porosity and fine weathering of real feathers without compromising a polished clean look suitable for diverse visual applications.

The material’s PBR channels are expertly crafted to support physically based rendering workflows with high fidelity and realism. The BaseColor (Albedo) map is provided at an impressive 8K resolution showcasing the stylized feather colors and smooth organic gradients that define the texture’s unique look. The Normal map intricately details the gentle contours and directional grain of the feathers adding depth and dimensionality. Roughness values are finely tuned to replicate the soft natural sheen typical of bird feathers while the Metallic channel remains minimal to nonexistent reinforcing the purely organic nature of the surface. Ambient Occlusion subtly enhances shadowing within the fiber crevices increasing visual depth and the Height/Displacement map offers precise surface relief perfect for realistic parallax effects in both real-time engines and offline renderers.

Compatible with major 3D software such as Blender Unreal Engine and Unity this seamless texture supports efficient look development across archviz gaming and offline rendering pipelines. For practical application adjusting the UV scale can help balance feather detail density according to scene requirements ensuring the stylized feathers maintain their natural flow without overwhelming repetition. Additionally fine-tuning roughness values allows for customizable feather glossiness ranging from a soft matte finish to a gentle subtle sheen that enhances realism while preserving the artistic style. This expertly crafted texture blends organic materials and artistic design to deliver a visually compelling surface that enriches any project with stylized bird feather aesthetics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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