Stylized Tree Trunk or Bark Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Tree Trunk or Bark Texture | Free PBR

IDstylized-tree-trunk-or-bark-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized tree trunk or bark texture, cataloged as Wood 0062, authentically captures the organic complexity of pine bark with a focus on its distinctive peeling layers. The base substrate is natural wood, characterized by fibrous grain orientation typical of pine species, which lends a dynamic flow to the structure. Fine fractures and subtle weathering effects permeate the surface, illustrating the gradual aging and environmental exposure that define the bark’s layered composition. The texture’s surface finish is matte and slightly rough, emphasizing a tactile quality that enhances the natural wood feel while maintaining an artistic, stylized interpretation rather than aiming for strict photorealism. Muted brown and gray pigments simulate the natural colorants found in aged bark, contributing to a nuanced and authentic appearance that balances realism with stylistic expression.

All material characteristics are precisely conveyed through the PBR channels to ensure realistic rendering across different platforms. The BaseColor/Albedo map faithfully reproduces the natural wood hues and peeling bark variations, while the Normal map encodes the intricate surface relief, including ridges and layered peeling effects. The Roughness map controls light interaction with the bark’s uneven surface, preserving its organic and non-metallic essence, complemented by a Metallic map that remains minimal to reflect the wood’s inherent properties. Ambient Occlusion enhances the depth and shadowing in crevices and under bark flakes, adding dimensionality. Additionally, the Height/Displacement map accentuates surface deformation for enhanced depth perception in 3D applications. Delivered at up to 8K resolution, this texture offers exceptional detail and sharpness suitable for close-up renders and high-fidelity visualizations.

Optimized for seamless integration with industry-standard tools such as Blender, Unreal Engine, and Unity, this free PBR texture is ideal for artists and developers working on stylized environments or game assets requiring natural yet artistic tree trunk surfaces. For best results, adjusting the UV scale to the dimensions of your model ensures that the texture maintains realistic proportions and detail density. Fine-tuning the roughness parameter can help emphasize either the dry, cracked bark finish or a more subtly weathered and smoother surface. Leveraging the height map for parallax or displacement effects provides added depth without increasing polygon counts, making this texture a versatile and efficient choice for a wide range of design and gaming projects.

Download a seamless stylized tree trunk or bark texture in 1024x1024 resolution, featuring a free AI-generated PBR texture ideal for realistic materials in design and games.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.