Waxy Tree Trunk Bark Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Waxy Tree Trunk Bark Texture | Free PBR

IDwaxy-tree-trunk-bark-texture-free-pbr
Foliage
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Waxy Tree Trunk Bark Texture (Wood 0064) offers a highly detailed and realistic depiction of a natural tree trunk surface distinguished by its unique waxy finish. This organic material is primarily composed of wood fibers aligned with the natural grain orientation, forming an intricate pattern of layered bark that conveys authenticity. The characteristic glossy appearance results from a thin, smooth coating that overlays the bark, mimicking natural resin or sap deposits commonly found on tree trunks. This waxy layer subtly enhances the surface reflectivity and adds visual complexity by reducing porosity and shielding the bark from weathering, preserving the fine textures underneath. Earthy pigments within the bark’s cellular structure introduce a palette of rich browns and muted greens, contributing to the natural color variations captured in the texture’s BaseColor channel, essential for physically based rendering workflows.

In PBR terms, this texture excels across all relevant channels to ensure maximum realism and versatility. The BaseColor (Albedo) channel accurately reproduces the nuanced hues and waxy sheen without baked-in lighting, providing a neutral yet expressive foundation for diverse lighting environments. The Normal map highlights detailed surface features such as bark ridges, grooves, and subtle irregularities, enhancing depth perception on 3D models. Roughness values are carefully calibrated to reflect the smooth but slightly uneven glossiness created by the waxy coating, delivering natural light diffusion and specular highlights. The Metallic channel remains near zero, consistent with the organic wood material’s non-metallic nature. Ambient Occlusion deepens shadowed crevices and bark fissures, increasing visual depth, while the Height or Displacement map enables precise parallax effects and geometry displacement, adding tactile realism especially in close-up renders.

Provided in a high-resolution 1024x1024 format with seamless tiling capabilities, this free AI-generated PBR texture is optimized for immediate use in popular 3D software such as Blender, Unreal Engine, and Unity, and is available up to 8K resolution for ultra-high fidelity projects. Its seamless design facilitates effortless repetition across large surfaces, making it ideal for natural environments, forest scenes, and detailed tree trunk variations. For best results, adjusting the UV scale can help maintain the bark’s natural proportions, while fine-tuning roughness values allows control over the intensity of the waxy gloss depending on lighting conditions or artistic preferences. Incorporating the height map for subtle displacement further enhances the texture’s realism by adding tangible depth to the bark’s surface details.

Download seamless Waxy Tree Trunk Bark Texture, a free AI-generated PBR texture (1024x1024) ideal for realistic material composition in design and games.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.