Orange Slice Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Orange Slice Texture | Free PBR

IDorange-slice-texture-free-pbr
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Orange Slice texture captures the intricate organic structure of a freshly cut orange segment, rendered in high-quality 8K resolution for exceptional detail and realism. The base material is a natural organic substrate composed primarily of fibrous plant cells and juice vesicles, which create a semi-translucent, slightly porous surface. The texture’s surface finish reflects the moist, slightly glossy appearance of the fruit’s flesh, with subtle variations in translucency and color caused by the natural pigments—primarily carotenoids and flavonoids—that give the orange its vibrant, saturated hues. These pigments manifest clearly in the BaseColor/Albedo channel, offering a true-to-life palette of warm oranges, yellows, and pale whites, while the Normal map defines the delicate, bumpy grain orientation of the juice sacs and membrane fibers, enhancing tactile realism.

In the PBR material setup, the Roughness channel exhibits moderate values to simulate the semi-glossy, slightly wet surface texture typical of fresh citrus slices, while the Metallic channel remains at zero, accurately reflecting the organic, non-metallic nature of the subject. The Ambient Occlusion map enhances the subtle crevices and folds between the juice vesicles, adding depth and shadowing to the texture. Height or Displacement maps provide fine relief detailing, allowing for realistic surface undulations that respond naturally to lighting and viewing angles in real-time engines such as Unreal Engine, Unity, and 3D software like Blender. This careful layering of PBR maps ensures the material reacts authentically under various lighting conditions and environments.

When applying this texture in a 3D scene, it is advisable to adjust the UV scale to maintain the natural size of the orange slice’s cellular structure, preventing distortion or repetition artifacts. Additionally, fine-tuning the roughness parameter can help match different fruit states—lower roughness values for a fresh, moist look or slightly higher for a dried, matte finish. This flexibility makes the texture ideal for use in food visualization, botanical projects, or organic material studies where photorealism and physical accuracy are paramount. Its seamless design and CC0 licensing also facilitate easy integration into diverse creative workflows without restrictions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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