Seamless Coffee Beans PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Coffee Beans PBR Texture

IDseamless-coffee-beans-pbr-texture
Food
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Our seamless coffee beans PBR texture is crafted from an organic base substrate that faithfully replicates the natural composition of roasted coffee beans. The material exhibits subtle variations in surface finish combining a slightly polished outer layer with natural porous textures beneath mimicking the delicate oils and fibrous grain orientation of real beans. These intricate details are captured in the texture’s BaseColor (Albedo) map showcasing rich brown hues with warm pigments and color gradients that reflect the depth and complexity of coffee bean surfaces. The Normal map highlights the fine grain structure and irregularities while the Roughness map balances smooth glossy areas with matte weathered patches typical of freshly roasted beans. The Metallic channel remains low accurately representing the organic non-metallic nature of the material and the Ambient Occlusion enhances the perception of depth in the crevices between beans. Height and Displacement maps add realistic dimensionality emphasizing the subtle raised patterns and natural contours that define each bean’s unique form.

This high-resolution texture is available in up to 8K quality ensuring exceptional detail and clarity for use in digital projects requiring photorealistic materials. It is fully optimized for seamless tiling and compatible with major 3D software and game engines such as Blender Unreal Engine and Unity making it ideal for architectural visualization game design and digital modeling. The texture’s organic patterns and decorative qualities bring natural warmth and authenticity to any surface whether applied to virtual interiors outdoor scenes or stylized illustrations. Its versatility allows for creative flexibility in texturing workflows enabling designers to enhance environments with realistic coffee bean materials that enrich visual storytelling and immersive experiences.

For practical application adjusting the UV scale to match the size of coffee beans in your scene is key to maintaining realism especially when applied to large surfaces like walls or furniture in archviz or game environments. Fine-tuning the Roughness map can also help achieve the desired balance between glossy and matte effects simulating either freshly roasted beans with oily sheens or dried weathered beans for more rustic looks. This seamless coffee beans PBR texture offers a perfect blend of natural detail high resolution and photorealistic quality making it a valuable asset for any creative professional seeking to incorporate organic coffee-inspired materials into their projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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