Dirt Dirty Ground — Nature Earth Dusty Earth Dusty Rocky — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dirt Dirty Ground — Nature Earth Dusty Earth Dusty Rocky — PBR seamless 3D texture

IDdirt-dirty-ground-nature-earth-dusty-rocky
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a highly realistic depiction of dirt and dirty ground capturing the complex interplay of natural earth materials such as dusty soil rocky debris and scattered sand. The base substrate combines fine mineral particles and organic matter bound together by natural adhesives that create an uneven porous surface. This composition reflects weathering effects and subtle erosion producing a surface finish that is matte and slightly rough with occasional coarse aggregates and granular variations. Colorants in the form of iron oxide pigments and organic humus contribute to the varied earth tones seen throughout the texture ranging from muted browns and grays to dusty ochres enhancing the natural and organic feel of the material.

Within the physically based rendering (PBR) framework the texture’s complexity is conveyed through multiple optimized maps. The Albedo map delivers the diffuse color variations and subtle pigment layering while the Normal map encodes fine surface details such as small stones cracks and footprints providing depth without geometry complexity. The Roughness map controls the matte finish balancing smooth patches with coarser more weathered regions and the Ambient Occlusion (AO) map accentuates crevices and debris accumulation for enhanced realism. The Height map enables precise displacement and parallax effects emphasizing the texture’s natural unevenness and supporting dynamic lighting in real-time engines. Metallic maps are minimal or unused reflecting the non-metallic organic nature of dirt and ground materials.

Provided in high resolution 4K with an optional 8K upgrade this tileable PBR texture is fully compatible with Blender Unreal Engine and Unity making it versatile for both offline rendering and real-time applications. It is optimized for modern pipelines using metal/rough workflows with calibrations that ensure consistent shading across diverse digital content creation suites (DCCs) and game engines. For practical use adjusting the UV scale to maintain natural grain size and fine-tuning the roughness map can significantly enhance realism especially when simulating footprints or debris on dirt floors. This material delivers balanced detail and performance requiring no manual tweaking to achieve reliable photorealistic results in environments demanding authentic nature earth surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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