AI-Generated Seamless PBR Texture — hair in head free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — AI-Generated Seamless PBR Texture — hair in head

IDai-generated-seamless-pbr-texture-hair-in-head-11344
Generated textures
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This AI-generated seamless PBR texture meticulously captures the intricate and organic nature of hair on the head offering a highly realistic material surface ideal for advanced digital projects. The base substrate mimics the keratinous fibrous structure characteristic of natural hair where countless strands are bound together by organic binders creating a dense yet flexible composition. Variations in fiber orientation and strand density are carefully integrated to avoid repetitive tiling patterns enhancing visual authenticity. The surface finish represents the subtle micro-roughness and slight porosity of hair reflecting natural environmental influences such as light scattering and mild wear. The neutral colorants maintain a balanced palette simulating realistic pigmentation that adapts well to diverse lighting conditions in 3D environments.

Across the PBR channels the texture’s complexity is fully expressed to maximize realism and usability. The BaseColor (Albedo) channel delivers a nuanced mix of warm and cool tones reproducing natural hair pigmentation with subtle highlights and shadows that enrich depth perception. The Normal map encodes fine directional details of individual hair fibers and gentle surface undulations crucial for realistic light interaction and tactile variation. Roughness values vary strategically capturing the contrast between slightly glossy hair tips and matte roots producing a physically plausible response to light sources. Metallic values remain zero consistent with the purely organic non-metallic nature of hair fibers. Ambient Occlusion enhances the perception of depth within dense fiber clusters while the Height/Displacement channel adds delicate relief for improved parallax effects optimizing realism for both real-time rendering and offline workflows.

Optimized at resolutions from 1K up to an ultra-detailed 8K texture this seamless and tileable material is fully compatible with leading 3D engines such as Unreal Engine Unity and Blender. Its high resolution ensures crisp detail retention even on large surfaces making it ideal for character models environment assets or close-up architectural visualizations where consistent texture quality is essential. For optimal results adjusting the UV scale to match the intended hair strand density is recommended along with fine-tuning roughness values within shaders to achieve the desired balance of glossiness or matte finish based on specific lighting scenarios. This approach guarantees seamless integration and a physically accurate response to lighting preserving the texture’s clean natural detail across diverse digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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